MERLOT Materials

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Download the supporting PDF file for this episode http://bit.ly/f1v3iH from the Learning to Teach Online project website.... see more

Kent Farnsworth, Director of the Community College Leadership Program (University of Missouri St. Louis), discusses his... see more

Download the supporting PDF file for this episode http://bit.ly/e2Hxxs from the Learning to Teach Online project website.... see more

In this excerpt from our first episode of the Sustainable Funding Vlogcast (https://www.youtube.com/watch?v=c5wMv4xtS4I)... see more

This is a pre-publication profile of the General Education (GE) curriculum redesign process and outcomes at California... see more

This is a profile of the General Education (GE) Pathways program at California State University, Chico, prepared for a... see more

This is a profile of Metro Academies at City College of San Francisco and San Francisco State University prepared for a... see more

This site provides information about our Nation's 4th, 8th, and 12th graders' performance on the NAEP. It describes... see more

This is an article about the use of puppets in the classroom.

This is a profile of the process and outcomes of General Education (GE) curriculum redesign at California State... see more

MP PAT Result 2019 can be checked only from the official website. Also, collect MPPEB PAT Expected Cut Off Marks,... see more

Professional eSports, especially League of Legends, have rapidly risen in popularity in recent years. Unlike other... see more

Colleges don’t need fancy arenas or hundreds of high-speed computers to launch esports teams, but they do need engaged... see more

Some colleges with established sports programs are using the play restrictions required by the pandemic as an opportunity... see more

It is estimated that esports will outpace traditional sports by the year 2022. Scholarships, academic majors, studios,... see more

One of the biggest challenges researchers face at the outset of their research is the question of knowing how much of... see more

The conceptual work at hand is based on the fundamentals new institutional economics, considering asymmetric information,... see more

The bibliography is intended to illustrate the state of research on different types of video games (e-sports and serious... see more

Gone are the days when teaching was confined between books, blackboard, chalk, and duster. Interactions were minimal... see more

This study examined what the driving factors behind why people watch esports and play video games, and their views on... see more

eSports is a rising modality of sports entertainment in the United States and has growing implications for education.... see more

The meteoric rise in high school esports shows it’s much more than child’s play. Esports has blossomed into a hot topic... see more

This film explores the operations and cultural practices of the esports community with an emphasis on Twitch as the... see more