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The first chapter of this study will seek to give a detailed overview of what esports is by going through the history of... see more
This film explores the operations and cultural practices of the esports community with an emphasis on Twitch as the... see more
The population of playing electronic sports has increased recently, and the most popular one is League of Legends (LoL).... see more
This paper provides an overview of the esports industry and outlines recent development in esports research, with a focus... see more
The commentary is a theoretical framework that builds on the concept that eSports should be considered a sport. The first... see more
The electronic sports, or eSports, industry has grown into a multi-million dollar industry. The significant growth of... see more
The concept of organizational identity, originally developed by Albert & Whetten (1985), can guide the strategic decision... see more
eSports has been a growing phenomenon over the past decade with currently 1600 esports team across 600 universities, and... see more
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term... see more
It is estimated that esports will outpace traditional sports by the year 2022. Scholarships, academic majors, studios,... see more
Some colleges with established sports programs are using the play restrictions required by the pandemic as an opportunity... see more
Colleges don’t need fancy arenas or hundreds of high-speed computers to launch esports teams, but they do need engaged... see more
Streaming giant Twitch is partnering with Cxmmunity -- an Atlanta-based non-profit focused on increasing minority... see more
Twitch has partnered with Cxmmunity, an Atlanta-based nonprofit dedicated to increasing minority participation in the... see more
TSU joins billion-dollar esports industry, new program prepares students for jobs as game creators, innovators. Through... see more