MERLOT Materials

Filter by

217-233 of 233 results for: Materials Submitted by Dr. Effua Ampadu-Moss

The first chapter of this study will seek to give a detailed overview of what esports is by going through the history of... see more

This film explores the operations and cultural practices of the esports community with an emphasis on Twitch as the... see more

The population of playing electronic sports has increased recently, and the most popular one is League of Legends (LoL).... see more

This paper provides an overview of the esports industry and outlines recent development in esports research, with a focus... see more

The commentary is a theoretical framework that builds on the concept that eSports should be considered a sport. The first... see more

The electronic sports, or eSports, industry has grown into a multi-million dollar industry. The significant growth of... see more

The concept of organizational identity, originally developed by Albert & Whetten (1985), can guide the strategic decision... see more

eSports has been a growing phenomenon over the past decade with currently 1600 esports team across 600 universities, and... see more

Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are all synonyms for the term... see more

Colleges should look beyond the hype to create the best programs for their communities.

It is estimated that esports will outpace traditional sports by the year 2022. Scholarships, academic majors, studios,... see more

Some colleges with established sports programs are using the play restrictions required by the pandemic as an opportunity... see more

Colleges don’t need fancy arenas or hundreds of high-speed computers to launch esports teams, but they do need engaged... see more

Twitch has partnered with Cxmmunity, an Atlanta-based nonprofit dedicated to increasing minority participation in the... see more