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        <title>MERLOT Search - category=2202&amp;materialType=Simulation&amp;sort.property=dateCreated</title>
        <link>http://www.merlot.org:80/merlot/</link>
        <description>A search of MERLOT materials</description>
        <copyright>Copyright 1997-2013 MERLOT. All rights reserved.</copyright>
        <pubDate>Mon, 20 May 2013 07:47:58 PDT</pubDate>
        <lastBuildDate>Mon, 20 May 2013 07:47:58 PDT</lastBuildDate>
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            <title>MERLOT Search - category=2202&amp;materialType=Simulation&amp;sort.property=dateCreated</title>
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            <title>Budget Hero - Election Addition</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=696259</link>
            <description>&apos;While the budget debate continues in Washington, many Americans remain confused about underlying budget issues. To help make the budget accessible and understandable, the Wilson Center&#8217;s Science Technology and Innovation Program and the Public Insight Network team at American Public Media have developed the 2012 Election Edition of Budget Hero, a computer game that allows anyone the opportunity to test and recognize the effects of specific budget cuts or expenditures on the federal budget. Like earlier versions of Budget Hero, the 2012 Election Edition includes updated Congressional Budget Office numbers and text about the pros and cons of various budget decisions. Since its launch in May 2008, Budget Hero has been played nearly 1.3 million times&#8212;more than 461,000 times since July 2011. It has been covered by at least 100 blogs with various sources calling it &#8220;fascinating,&#8221; &#8220;very cool,&#8221; and &#8220;instructive and fun.&#8221;  The new version includes badges focused on the fiscal policies of Barack Obama and Mitt Romney, as well as the spending cuts and tax increases that could lead to the so-called &#8220;fiscal cliff.&#8221; New policies include lower corporate taxes, cutting or increasing food stamps, modernizing the air traffic control system and more.&apos;</description>
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            <title>Workplace Diversity Game</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=641197</link>
            <description>This site provides an online game that will allow participants to answer questions inquiring how they would respond to a business need to increase diversity within a newspaper organization.  Participants can choose between three levels of difficulty.  Participants earn points based on the decisions they make as they move through the simulation.</description>
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            <title>Web-Based Simulations</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=612326</link>
            <description>The Simurena Public Library contains educational simulations and games, mainly in the areas of economics, social sciences, and management.All simulations and games are open source and can be easily modified and adapted on the Simurena Development Portal.</description>
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            <title>SPENT</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=598372</link>
            <description>Interactive website which places user in poverty situation due to loss of job, and then challenges user to make important choices across a broad set of contingencies.  (In addition to educational value, the site solicits donations for sponsoring organization.)</description>
        </item>
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            <title>Ars Regendi - Nation Simulation Game</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=551028</link>
            <description>Ars Regendi is a nation building and government simulation game where the players can rule an own state, which is realistically simulated in a complex formula system, referring to economical theories. The virtual regents have to decide on political issues of all kinds, and can form their state according to their own political ideas. It is also possible to join small worlds and interact with the other states, from trading up to war. Classes or schools can get an own world for free for education purposes.</description>
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            <title>Hacer mesa banquete</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=547416</link>
            <description>Objetivos de Aprendizaje: Es sencillo como se ve abajo solamente para ensenar a poner la mesa como se puede observar las im&#225;genes. El objetivo es ser reutilizable, para reducci&#243;n de los costes de producci&#243;n, poder ser inserido en varios cursos, presentando flexibilidad en adaptaci&#243;n a los contextos, tener una descripci&#243;n formal de acuerdo con el padr&#243;n LOM, facilidad de compatibilidad con otros est&#225;ndares y especificaciones, siendo pensado para atender necesidades personalizadas, generando rapidez y uniformidad de los contenidos. Learning objects tiene como caracter&#237;stica la reutilizaci&#243;n en Internet, puede ser inserido en m&#243;dulos, cursos, barateando el coste del e-learning. La reutilizaci&#243;n se basa en la creaci&#243;n y uso de metadatos. Que son descripciones externas a los proprios recursos...datos sobre datos. Es fundamental que las descripciones sean de buena calidad para mejorar las busquetas y aumentar as&#237; la posibilidad del Learning . Los metadatos quedan catalogados en bancos de datos proporcionando descripciones externas sobre el LO:Ariane, Careo, Merlot, Belle... mientras los objetos de aprendizaje poden estar hospedados en cualquier sitio en Internet. Contenidos; posicionamiento de los cubiertos y tazas, inserido en un modulo que ofrece explicaci&#243;n de los cubiertos, tazas, y como utilizar todo. El objecto de aprendizaje Montaje de mesa, es solo para que la persona tenga una visualizaci&#243;n practica del resultado final: ayudando la fijaci&#243;n de como montar la mesa.Metodolog&#237;a: Adjunto informaci&#243;n te&#243;rica, ese jpg montaje de mesa, ser&#225; utilizado como referencia en la montaje de una mesa en grupo.... para estimular la construcci&#243;n del conocimiento y estimular el trabajo &#8220;learning by doing&#8221;. Ser&#225; aplicado en una tarea concreta que hay que solucionar. Puede ser inserido en un curso en cualquier idioma, aun que ha sido pensado para ser inserido en m&#243;dulos en espa&#241;ol. Recursos: ademas dependiendo de los recursos financieros, se podr&#225; hacer un modulo con ejercicio de fijaci&#243;n interactivo de como poner los cubiertos y la mesa....como se fuese un video juego....con una valoraci&#243;n al final......en contrario quedaremos con la parte presencial en grupo. Que ayudara la fijaci&#243;n del contenido te&#243;rico de la plataforma y el trabajo en grupo de aprender haciendo. Ademas de los enlaces a los temas transversales de inter&#233;s como gastronom&#237;a, manipulaci&#243;n de alimentos, cursos de camarero de barra, vinos...... Abajo la imagen .JPGActividades Habr&#225;n actividades de montar mesa en grupo y las actividades individuales de estudio de los contenidos y el ejercicio de fijaci&#243;n donde esas im&#225;genes podr&#225;n ser de fundamental importancia.Temporalizaci&#243;n: son las 3 clases presenciales, estudio de los contenidos, utilizaci&#243;n de del videojogo de fijaci&#243;n y realizaci&#243;n de las actividades de grupo de montar mesa, donde la plataforma ser&#225; utilizada como apoyo. Conclusiones: Un objecto de aprendizaje (jpg), practico para un curso de camarero de catering r&#225;pido, profesionalizan te, donde aprender haciendo es perfecto y estimulando el trabajo en equipo. Anotaci&#243;n: Uso educativo. Ruta:Imageneshttp://visual-e-learning.posterous.com/http://www.flickr.com/photos/denisearaujo/ Puede ser inserido en cualquier curso de camarero, etiqueta, incluso ser plegado en la cocina de todos los restaurantes como criterio b&#225;sico. Flash disponible :http://tic-e-learning.wikispaces.com/Gastronom%C3%ADa </description>
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            <title>The electronic beergame</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=541001</link>
            <description>eBeer is an online variation on the classic &quot;Beer Game&quot; developed at MIT. Students experience the bullwhip effect by playing different positions in a supply chain. One game typically takes about  half an hour.  After the game is completed, students and instructors can review plots of inventory and orders.eBeer also has advanced features beyond the classic Beer Game. A second game is available where students see data from elsewhere in the supply chain. The second game, which also takes about 30 minutes, can be used to show the impact of global information on the bullwhip effect. The instructor can create other variations on the game by changing order and shipping delays, as well as the information available to the students in the supply chain.eBeer was developed with Professors Evan Porteus and Jeffrey Moore while they were on the faculty of  the Stanford University Graduate School of Business.</description>
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            <title>Time Value of Money</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=524254</link>
            <description>This module is an internactive FinSim produced by McGraw-Hill Irwin.  It creates charts that emphasize future value and present value concepts.  A quiz feature also exists.  Copyright is 2005.</description>
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            <title>Mentoring</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=485161</link>
            <description>This interactive case study presents diverse experiences of formal mentoring, as lived by IE students and mentors that have participated in mentoring programs at IE Business School. This case will encourage both mentees and mentors to reflect on each of the stages of the mentoring process. In this way, they will be able to use and apply the questions posed, the different examples shown, the exercises (with feedback) and the interviews, in their own mentoring processes.</description>
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            <title>Business simulation game</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=431584</link>
            <description>Farmersi is not just another mindless multiplayer browser based game. It is a business simulation game in which players manage their virtual farms in the Wild West - they grow crops, raise cattle and make investments.Create your own farm and manage it better than other players to win! Make continuous progress with your character while you challenge opponents in normal, league, scenario, and team play!Individual games are 1-9 players at a time and last for 6-17 turns, with turns calculated every 4 or 8 minutes, 12h or 24h. While you are having fun you just might also learn helpful business skills and develop insight into how economies and markets function.You may play for free at http://farmersi.net</description>
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