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        <title>MERLOT Search - category=2268&amp;materialType=Drill%20and%20Practice</title>
        <link>http://www.merlot.org:80/merlot/</link>
        <description>A search of MERLOT materials</description>
        <copyright>Copyright 1997-2013 MERLOT. All rights reserved.</copyright>
        <pubDate>Sat, 25 May 2013 05:51:25 PDT</pubDate>
        <lastBuildDate>Sat, 25 May 2013 05:51:25 PDT</lastBuildDate>
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            <title>MERLOT Search - category=2268&amp;materialType=Drill%20and%20Practice</title>
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            <title>Common Questions for International TAs</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=78594</link>
            <description>This Flash learning object helps International students anticipate questions from U.S. students and helps them to hear and speak U.S. English in an academic setting.</description>
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        <item>
            <title>How to Avoid Plagiarism</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=380339</link>
            <description>This module describes: Three ways to use source material: quote it, paraphrase it, or summarize it; Three essential techniques for managing source materials: introduce it, cite it, and list a reference to it; Eight important guidelines to help you avoid plagiarism mistakes. At the end of the module, users can take a short quiz. If every question is answered correctly, users receive a &quot;Certificate of Completion.&quot; Unless otherwise noted, this module uses the American Psychological Association (APA) style. This style is being adopted for the sake of consistency and because it is used most often in UMUC courses. The APA style is called an &quot;author-date&quot; style because of its emphasis on the date of publication, which immediately follows the author&apos;s name. This style commonly supports medical, research and technical writing found in scientific journals and papers.</description>
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            <title>Guide to Grammar and Writing</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=82647</link>
            <description>The Guide to Grammar and Writing, which is sponsored by the Capital Community College Foundation, is an interactive site for teaching parts of speech, usage, composition, sentence and paragraph development, and research and essay writing. After students select which area they want to study or learn more about, they click on the appropriate, easy-to-navigate links and read clear, concise explanations of the topic of choice. In each learning module, terms are defined, examples are given, explanations are provided, and links to further information are available. When a student is done investigating a topic, he or she may take a self-assessment quiz to check their understanding.</description>
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        <item>
            <title>Twisted Jeopardy Game Shell</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=82656</link>
            <description>Twisted Jeopardy is an application/program for Macintosh, Windows and Linux computers. The game be used in or out of your classroom (although IN CLASS as a reading review tool is recommended) for about any discipline area. It provides a fun way to introduce facts. Categories &amp;amp; question/answer content can be imported into the game so that the game can be adapted for use in almost any discipline area. Use your imagination! Media including jpegs, gifs, audio and video files can be included in your question/stimulis as a link to a web resource. The instructor acts as the game host and judge as the game between two sides (players/teams) is played. The &amp;quot;stuffed&amp;quot; file includes, the program file, a PDF manual, and a few sample resouces to get you started. Users must register a password to access the game editing mode.</description>
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            <title>Categories</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=79829</link>
            <description>This is a reusable learning object that is NOT content specific.  The game is our version of the Jeopardy game.  Content is easily changed by filling out a form that, when the save button is clicked, will automatically populate the game. This eliminates the need for the faculty/designer to know any kind of computer coding.</description>
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        <item>
            <title>&quot;Jude e-Clock&quot; : Mr. Myers&apos; Classroom</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=83093</link>
            <description>Virtual manipulative for teaching various concepts in telling time. Features include the ability to change the clock&apos;s face (two different primary faces, roman numerals, 12-3-6-9, &amp; graduated markings only), display of time in digital format, display of time in word format (&#1524;quarter past three&#1524;, &quot;27 minutes until eight&#1524;, etc.), as well as the ability to practice concepts of elapsed time by setting a &quot;start time&quot; clock and an &quot;end time&quot; clock.Buttons and hands on clocks are color coded to help support new or young learners.</description>
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            <title>1000 Quick Writing Ideas</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=84474</link>
            <description>Inspire your students to write by giving them, not one, or several, but 1000 writing ideas and prompts! Gone are the days of hearing the familiar, I cant think of anything to write!1000 Quick Writing Ideas contains 1000 practical journal and creative writing prompts and ideas for students who struggle with inventing their own. In addition, this teacher resource provides timesaving, ready-to-use, reproducible and visually appealing  classroom worksheets, often-used forms and reference materials for writing.</description>
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        <item>
            <title>A Day in the Life: History Game</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=90725</link>
            <description>An interactive quiz game format is used to explore the lives of five prototype nineteenth century American children: an African American boy, a frontier girl, a native American boy, an Irish immigrant boy, and an upper-class girl. Images and text are provided for each question and answer section.  Wrong answers are explained and the user can try again.</description>
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            <title>Addition and Subtraction Fun!</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=552444</link>
            <description>This PowerPoint kiosk provides students with an opportunity to practice their math skills in an exciting method that will, at the same time, increase their skill sets.  Drill and practice is one instructional strategy that will be used during the kiosk.  The learners will be given number sentences with picture representations to assist with determining a solution. Another instructional strategy that will be utilized is the problem solving strategy. Students will be presented with addition or subtraction story problems that will require them to define and analyze the problem and then establish a solution.  This is a Stand Alone Instructional Resource that can be utilized for centers, small groups, or a whole class activity.</description>
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            <title>Audio Word/Varied-Time Delay</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=561790</link>
            <description>Audio Word/Varied-Time Delay learning for sight-words for students is based on stimulus-response studies that have been conducted dating back almost 100 years and are effective research-based practices. This method is ideal for special needs students, although it can be used with any students, young or old. What I chose to do is to take the stimulus/response practices of Taped-Word/Time-Delay of learning sight-words using a tape recorder and a word list and build this method into a Microsoft&#174; PowerPoint&#8482; file. I tried this with students and it works great.The words are presented in the slide at a timed rate (less than one second visual stimulus) in order to encourage errorless learning. The next slide presents the word untimed and provides for an audio recording (audio stimulus) of the word (I used Audacity software to record the words for the file). The student has the option to repeat the audio of the word in this slide by using the mouse. The words are presented two more times, the second time at a slower rate (about 1-8 seconds depending on your student), and then the third time back to less than one second. I present a few phrase using the words at the end and these I time at about 6 to 8 seconds. Even students that are learning basic functional words such as their name or phone number, which is often the case with special education students, will find this effective. This method has been used to teach math such as the multiplication tables as well.Keeping track of student results is important. I pre-tested the students to place them into graded word families. I used 70% or less as a starting point. I tracked student results on a student chart with their baseline, intervention, and maintenance scores for Correct Words Per Minute (CWPM) and Error Rate (ER). I retested students about every two weeks by timing them reading the words from a sheet that are part of their program. The accompanied screen cast video (recorded at Screencast-O-Matic.com) explains how to make such a PowerPoint&#8482; program and illustrates examples of one that I have used.</description>
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