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        <title>MERLOT Search - category=274820&amp;materialType=Presentation&amp;sort.property=overallRating</title>
        <link>http://www.merlot.org:80/merlot/</link>
        <description>A search of MERLOT materials</description>
        <copyright>Copyright 1997-2013 MERLOT. All rights reserved.</copyright>
        <pubDate>Wed, 19 Jun 2013 00:18:08 PDT</pubDate>
        <lastBuildDate>Wed, 19 Jun 2013 00:18:08 PDT</lastBuildDate>
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            <title>MERLOT Search - category=274820&amp;materialType=Presentation&amp;sort.property=overallRating</title>
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            <title>Virtual World Irate Customer Retail Sales Training Demo</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=293944</link>
            <description>This is a virtual world video that illustrates how virtual worlds can be used in training, in this case a retail salesperson encounters an irate customer and does not handle it well.</description>
        </item>
        <item>
            <title>Virtual World Retail Sales Training Demo</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=293947</link>
            <description>This short video clip demonstrates how virtual worlds can be used in sales training.  In this case the retail salesperson asks all the right questions and manages to upsell the customer.</description>
        </item>
        <item>
            <title>Educational Uses of Second Life</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=293930</link>
            <description>This is a 7 minute video that discusses how Second Life can be used for educational purposes.</description>
        </item>
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            <title>Virtual Social Worlds and the Future of Learning</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=288655</link>
            <description>A 10-minute video describing the 7 Sensibilities that Differentiate Virtual Social Worlds from other interactive media and makes the argument that these sensibilities provide us with unprecedented freedom to create true experential learning opportunities. These include Flow, Repetition, Experimentation, Engagement, Doing, Observing, and Motivation.</description>
        </item>
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            <title>Exploring Virtual Worlds</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=293904</link>
            <description>This is a short video that explores how Virtual Worlds can be used in Education.  The author demonstrates examples of face to face classes and how they could be improved by conducting the class in a virtual world.</description>
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        <item>
            <title>Introduction to Second Life</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=293923</link>
            <description>This is a short video that provides a very simple description of Second Life and some of the characteristics of it.  This is a great starting point for someone who wants to discover Second Life.</description>
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            <title>Science Learning Opportunities in Second Life</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=293934</link>
            <description>This is a You Tube video that is a brief overview of science and research education in Second Life, highlighting Science School, Genome Island, Research Park, ISTE Island and more.</description>
        </item>
        <item>
            <title>SJSU SLIS Second Life Campus</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=293938</link>
            <description>San Jos&#233; State University&apos;s School of Library &amp; Information Science uses Second Life to augment its distance learning offerings.</description>
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            <title>Games and the Curriculum: Towards a New Educational Model Webinar</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=740661</link>
            <description>The recording of this event can be found http://youtu.be/xOlQuvH4kys and also a recording of the webinar (this is the video of the event and the online chat during the symposium) can be found here https://acpro1.excelsior.edu/p38mcjgb2zy/ .Friday, May 17, 2013 from 10:00 a.m. to 12:00 noon, eastern timeRegister at www.ecgaming.eventbrite.comPre-Webinar discussion in LinkedIn at http://bit.ly/ECgamingModerated by Clark Aldrich, the esteemed group of panelists will address the role of games in education: Can what we learn from games improve student persistence, retention, and success? How can games and gamification help transform curriculum and lead to greater student engagement and better learning outcomes?Panelists:Lee Sheldon, Rensselaer Polytechnic Institute, Associate Professor  &amp;amp; Co-Director, Games and Simulation Arts and Science Program, http://www.cm.rpi.edu/pl/people-590/lee-sheldonDr. Joey Lee, Columbia University Teacher?s College, Assistant Professor of Communication- Computing- Technology in Education, http://www.gameprof.com/Clark Aldrich, Clark Aldrich Designs LLC, Founder and Managing Partner, Author, http://www.clarkaldrichdesigns.com/Dr. Jon Aleckson, Web Courseworks Ltd, Chief Executive Officer, http://jonaleckson.com/Dr. Tobi Saulnier, 1st Playable LLC, Founder and Chief Executive Officer, http://www.1stplayable.com/team.aspDr. Ben DeVane, University of Florida, Assistant Professor of Digital Arts and Sciences and Academic Affairs Coordinator at the Digital Worlds Institute, http://www.bendevane.com/home/</description>
        </item>
        <item>
            <title>MERLOT and CLIVE</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=441408</link>
            <description>This presentation was given in March, 2010 by Cris Guenter, CSU - Chico.  During the presentation Cris discusses MERLOT and the resources available in the collection.  She also talks about CLIVE, Center for Learning in Virtual Environments.  CLIVE is a portal in MERLOT that deals with virtual environments.  The CLIVE Taskforce will eventuallly be reviewing virtual world learning materials and is responsible for adding them to the MERLOT collection.Cris does an excellent job, with the assumption that the audience knows nothing about MERLOT or about virtual worlds.</description>
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