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        <title>MERLOT Search - category=474759&amp;sort.property=overallRating</title>
        <link>http://www.merlot.org:80/merlot/</link>
        <description>A search of MERLOT materials</description>
        <copyright>Copyright 1997-2013 MERLOT. All rights reserved.</copyright>
        <pubDate>Wed, 22 May 2013 09:26:18 PDT</pubDate>
        <lastBuildDate>Wed, 22 May 2013 09:26:18 PDT</lastBuildDate>
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            <title>MERLOT Search - category=474759&amp;sort.property=overallRating</title>
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            <title>Primary and Elementary Interactive Multi-Subject Website</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=567194</link>
            <description>Resource for primary and elementary teachers and students.  These numerous games and activties can be accessed on the Internet at school or home.  It also holds interesting contests and promotes positive involvement like community service.  These games can be chosen by skill level or objective to reinforce.  There are quizzes and tests included.  A middle school section can be accessed also.</description>
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            <title>Urgent Evoke</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=478267</link>
            <description>EVOKE is a ten-week crash course in changing the  world. It is free to play and open to anyone,  anywhere. The goal of the social network game is to help empower young people  all over the world, and especially young people in Africa, to come up  with creative solutions to our most urgent social problems. The game begins on March 3, 2010. Players can join  the game at any time. On May 12th, 2010 the first season of the game will  end, and successful participants will form the first graduating class of  the EVOKE network. Players who successfully complete 10 game challenges will be able to  claim their honors: Certified EVOKE Social Innovator &#8211; Class of  2010. Top players will also earn online mentorships with  experienced social innovators and business leaders from around the  world, seed funding for new ventures, and travel  scholarships to share their vision for the future at the EVOKE  Summit in Washington DC. (Learn  more about these rewards.) EVOKE was developed by the World Bank Institute, the  learning and knowledge arm of the World Bank Group, and directed by  alternate reality game master Jane McGonigal.EVOKE is for all ages; recommended age 13 and up. </description>
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            <title>America&apos;s Army</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=502740</link>
            <description>(from Wikipedia) America&apos;s Army (also known as AA or Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America&apos;s Army was conceived by Colonel Casey Wardynski and was managed by the U.S. Army&apos;s Office of Economic and Manpower Analysis at the United States Military Academy.[2] Wardynski envisioned &quot;using computer game technology to provide the  public a virtual Soldier experience that was engaging, informative and  entertaining.&#1524;[3] The PC version 1.0, subtitled Recon,[1] was first released on July 4, 2002. Since then there have been over 26 versions released with the most recent being America&apos;s Army 3. All versions have been developed on the Unreal Engine and use PunkBuster to try to prevent cheating. The game is financed by the U.S. government and distributed by free download.America&apos;s Army has &quot;grown in ways its originators couldn&apos;t have imagined&#1524;.[3] Dozens of government training and simulation applications using the America&apos;s Army platform have been developed to train and educate U.S. Army Soldiers.[4] America&apos;s Army has also been used to deliver Virtual Soldiering experiences to participants at events such as air shows, amusement parks and sporting events around the country. The America&apos;s Army series has also been expanded to include versions for Xbox and Xbox 360, arcade, and mobile applications published through licensing arrangements. </description>
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            <title>Caso pr&#225;ctico evaluaci&#243;n del desempe&#241;o</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=707027</link>
            <description>Caso de evaluacion de desem&#233;&#241;o:Esta entrada es obra de Angel Zurita y de una de sus alumnas, Laura Arana. En la Junta de una Comunidad Aut&#243;noma, el Director General plantea, a instancias de trabajadores y representaci&#243;n sindical, la necesidad de implantar un sistema de evaluaci&#243;n del desempe&#241;o conforme precept&#250;a el EBEP. Al no existir ejemplos en otras Administraciones, el Director General se encuentra ante una serie de inc&#243;gnitas y decide recabar el apoyo de personal experto. Tiene serias dudas sobre si el sistema ha de estar vinculado a las funciones de los puestos y si, por tanto, tendr&#237;a que llevar a cabo un an&#225;lisis y una descripci&#243;n de los mismos que actualmente no existen.</description>
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            <title>Conspiracy Code</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=508039</link>
            <description>Learning and game-play collide in Conspiracy Code, the first in a new series of courses offered by the Florida Virtual School District. A complete online class, Conspiracy Code engages students in interactive learning while wrapped within a video-game like experience and storyline. Conspiracy Code courses are teacher-supervised, academically-viable, complete classes that fuse the best of online gaming with research-based pedagogical techniques and standards. Conspiracy Code is the first course in this series is American History.</description>
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            <title>Games and the Curriculum: Towards a New Educational Model Webinar</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=740661</link>
            <description>Friday, May 17, 2013 from 10:00 a.m. to 12:00 noon, eastern timeRegister at www.ecgaming.eventbrite.comPre-Webinar discussion in LinkedIn at http://bit.ly/ECgamingModerated by Clark Aldrich, the esteemed group of panelists will address the role of games in education: Can what we learn from games improve student persistence, retention, and success? How can games and gamification help transform curriculum and lead to greater student engagement and better learning outcomes?Panelists:Lee Sheldon, Rensselaer Polytechnic Institute, Associate Professor  &amp;amp; Co-Director, Games and Simulation Arts and Science Program, http://www.cm.rpi.edu/pl/people-590/lee-sheldonDr. Joey Lee, Columbia University Teacher?s College, Assistant Professor of Communication- Computing- Technology in Education, http://www.gameprof.com/Clark Aldrich, Clark Aldrich Designs LLC, Founder and Managing Partner, Author, http://www.clarkaldrichdesigns.com/Dr. Jon Aleckson, Web Courseworks Ltd, Chief Executive Officer, http://jonaleckson.com/Dr. Tobi Saulnier, 1st Playable LLC, Founder and Chief Executive Officer, http://www.1stplayable.com/team.aspDr. Ben DeVane, University of Florida, Assistant Professor of Digital Arts and Sciences and Academic Affairs Coordinator at the Digital Worlds Institute, http://www.bendevane.com/home/</description>
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            <title>Nutrition Game</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=505537</link>
            <description>The Nutrition Game is a video game played inside Second Life. It was designed to increase awareness about the health effects of eating fast food and certain traditional ethnic foods. More information about the game can be found at: http://vital.cs.ohiou.edu/vitalwiki/index.php/Nutrition_Game.</description>
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            <title>Virtual Worlds: A Second Life Beginner&apos;s Guide</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=511696</link>
            <description>This free textbook introduces virtual worlds in general and Second Life in particular. It covers a range of topics ranging from basic movement and building techniques to some theories on virtual identities. Contents: 1) Introduction. 2) First Steps in Second Life. 3) Building your own world - 3D model creation in Second Life. 4) Who are you? Identities, trust and interaction in virtual environments. 5) Code is Law - Rules, laws and boundaries of the game. 6) Economy: Business, micro-entrepreneurship, advertising. 7) Second Life as teaching and learning space. 8) Risks and opportunities of in-world engagements. 9) Politics &amp;amp; campaigning. 10) Media in Second Life: In-world media, Reporting about Second Life. 11) Building your own world II. 12) Literature. 13) Shortcuts.</description>
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            <title>Well Played 1.0: Video Games, Value and Meaning</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=563262</link>
            <description>&#1524;Video games are a complex medium that merits careful interpretation and insightful analysis. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.&#1524;</description>
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            <title>Whyville</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=499459</link>
            <description>Whyville is an educational Internet site geared towards preteens and children. Its goal is to engage its users in learning about a broad range of topics, from science and business to art and geography. As a simulation based virtual world, Whyville&apos;s users engage in games and roleplay sponsored by a wide range of governmental, non-profit, and corporate entities. Launched in 1999, by Numedeon Inc, Whyville was one of the first virtual worlds for children, and is one of the few virtual worlds whose purpose is primarily educational. .</description>
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