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        <title>MERLOT Search - materialType=Open%20Journal-Article&amp;category=2295</title>
        <link>http://www.merlot.org:80/merlot/</link>
        <description>A search of MERLOT materials</description>
        <copyright>Copyright 1997-2013 MERLOT. All rights reserved.</copyright>
        <pubDate>Sun, 19 May 2013 17:57:58 PDT</pubDate>
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            <title>MERLOT Search - materialType=Open%20Journal-Article&amp;category=2295</title>
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            <title>Assessing Readiness for E-Learning</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=731731</link>
            <description>This is a journal article from Performance Improvement Quarterly that provides evidence of the reliability of using online assessments to determine a student&apos;s potential success in an online course.  In addition to data that supports the use, an instrument is also provided.</description>
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            <title>Deepening the Chasm: Web 2.0, Gaming, and Course Management Systems</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=358794</link>
            <description>Web 2.0 has emerged into a large, growing, and developing world of content and platforms.  Gaming has rapidly expanded into a global industry.  In contrast course management systems have developed along very different lines.  We examine ways for the CMS to connect with these two worlds, outlining areas for possible development: increased hyperlinking, internal platforms and instances, and extruded applications.  Additionally we consider ways by which the CMS can learn strategically and conceptually from Web 2.0 and gaming.</description>
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            <title>Identity, Power, and Representation in Virtual Environments</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=358796</link>
            <description>The proliferation of immersive, three dimensional virtual environments presents educators with a moment of creative possibility in designing the next generation of computer-assisted learning. At the same time, the fact that these environments may be inscribed with particular value sets and power relations presents educators with a burden of pedagogical responsibility. This paper attempts to begin a conversation about some of the hidden considerations that may be confronted as virtual learning environments become more accessible, acceptable, and assessable. The author challenges the view that virtual environments are reliably neutral venues for the creation of virtual identities that escape the culturally constructed power configurations of the offline world. Indeed, the very dichotomy between real and virtual is itself questionable. While the promise of virtual learning environments is real, it is often unrealized. Educators have a responsibility to critically engage the implicit assumptions embedded in the technology they would ask students to use.</description>
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            <title>Investigating the Connection between Usability and Learning Outcomes in Online Learning Environments</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=360253</link>
            <description>Online learning is used in many institutions of higher education with course offerings ranging from complete online degrees to hybrid virtual and physical courses. Online learning environments are complex environments using a variety of technologies and tools to overcome time and location restrictions. The research presented in this article focuses on a web-based asynchronous learning environment and the integration of usability factors into the evaluation of student learning outcomes. Usability tools are often employed in Human-Computer Interaction (HCI) to measure the quality of a users experience when interacting with a web site and could potentially impact learning in web-based online learning environments. This study investigates the relationships between usability factors and learning outcomes in an online learning environment as well as differences in learning outcomes and system usability between several selected student groups, including student computer competency scores, gender, age, and student standing. The results of this survey-based study highlight the importance of integrating usability factors into the evaluation of learning outcomes in online learning environments.</description>
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            <title>JOLT- MERLOT&apos;s Journal for Online Learning and Teaching</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=348538</link>
            <description>MERLOT is a free and open resource designed primarily for faculty and students of higher education. The MERLOT Journal of Online Learning and Teaching (JOLT) is a peer-reviewed, online publication addressing the scholarly use of multimedia resources in education. JOLT is published quarterly in March, June, September, and December. The objectives of JOLT are to:Enable faculty to use technology effectively in teaching and learning by learning from a community of researchers and scholars;Enable academic programs to design and deploy academic technology to optimize teaching and learning;Build a community around the research and scholarly use of multimedia educational resources. JOLT welcomes papers on all aspects of the use of online multimedia educational resources for learning and teaching. Topics may include, but are not limited to: learning theory and the use of multimedia to improve student learning; instructional design theory and application; online learning and teaching initiatives; use of technology in online education; innovative online learning and teaching practices.</description>
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            <title>Learning Management Systems of the Future: A Theoretical Framework and Design</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=358784</link>
            <description>While American institutions of higher education still lead the world in quality of instruction, research and service, certain trends are challenging their future. Immediate attention to resolving these issues is necessary if the American university is going to maintain world leadership in the foreseeable future. The theory of transactional distance is put forward as a roadmap for changing the industrial system of education to a post-industrial one in which each learner receives differential instruction based on his or her prior knowledge of the subject matter, learning preferences and metacognitive states. Management of learning and teaching is described in a dynamic environment in which learners can participate in defining the level of autonomy with which they are comfortable, and instructors can set the required level of structure according to the characteristics of each discipline taught thus providing the appropriate level of transactional distance at each point in time for each individual learner. Ramifications of this environment for the structure of the university are discussed and components of a future educational management system are specified.</description>
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            <title>Self-aware and Self-directed: Student Conceptions of Blended Learning</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=360256</link>
            <description>This paper reports on an investigation into student conceptions of blended learning, (hybrid in US) in the light of their experience of a Higher Education Masters level module at a British university. The small scale study used a rigorous qualitative method to discover in the students words a range of conceptions relating to this learning experience. The students conceptions were related to the stage of study and an analysis of motivations for learning in this context. The study identified a new dimension of learning motivation with practical implications for attempting to blend traditional face-to-face teaching methods with online support and study options.</description>
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            <title>Seven Principles for Good Practice to the Online Classroom</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=735747</link>
            <description>An online journal article from Faculty Focus telling how to apply 7 good practice principles for the online classroom. (Feb. 25, 2013)</description>
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            <title>Teaching People to Bargain Online: The Impossible Task Becomes the Preferred Method</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=360259</link>
            <description>The author traces her attitude-reversing experience developing, against her professional judgment, an online version of a skill-based, interactive collective bargaining class for undergraduate college students. The author explains the methods used to teach the class and lists the advantages and disadvantages of teaching a skill-based class online. Finally, she relates this class to best online instructional practices, concluding that the significant advantages compensate for the absence of in-person communication in a traditional classroom.</description>
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            <title>Teaching with Clickers</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=526789</link>
            <description>This article describes how one can use clickers in the classroom.  A literature review and bibliography are provided, but the most useful part are the 14 recommendations for clickers found in Figure 1</description>
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