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        <title>MERLOT Search - materialType=Open%20Journal-Article&amp;category=372835&amp;sort.property=overallRating</title>
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        <description>A search of MERLOT materials</description>
        <copyright>Copyright 1997-2013 MERLOT. All rights reserved.</copyright>
        <pubDate>Fri, 24 May 2013 11:32:31 PDT</pubDate>
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            <title>MERLOT Search - materialType=Open%20Journal-Article&amp;category=372835&amp;sort.property=overallRating</title>
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            <title>7 Mobile App Development Tips for Local Governments</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=683442</link>
            <description>This article gives 7 good tips for developing mobile apps.  (Aug. 7, 2012)</description>
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            <title>Mobile Perspectives: On iPads Why Mobile?</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=540138</link>
            <description>This article is a case study of an iPad project at Seton Hill, entitled the Griffin Technology Advantage.  Initial assessment has determined that faculty utilize the technology several ways: Immediate and Authentic Information Gathering,  Instruction and Reinforcement, and  Instructional and Student Presentations.As concluded by the authors, &quot;A widespread implementation of any new campus initiative calls for a comprehensive assessment plan.&#1524; </description>
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            <title>Mobile Perspectives: On Teaching Mobile Literacy</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=540131</link>
            <description>&#1524;The future our students will inherit is one that will be mediated and stitched together by the mobile web, and I think that ethically, we are called on as teachers to teach them how to use these technologies effectively.&#1524;The author suggests a &quot;few literacies that we ought to be striving to teach our students&amp;gt;&#1524;  These include:1. Understanding Information Access. 2. Understanding Hyperconnectivity. 3. Understanding the New Sense of Space.   The author concludes, &quot;For me, the key piece is recognizing that the mobile computing power in our pockets radically changes not merely our classrooms but, more important, the spaces that students inhabit and the conversations they have outside of our teaching. I want to teach students to take ownership of this type of change so that they can shape the mobile transformation as much as they are shaped by it.&#1524;</description>
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            <title>Mobile Perspectives: On websites Mobile Matters: Communication Trumps Technology</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=540139</link>
            <description>The author discusses how they put together a plan to develop a mobile website for William and Mary College.  The author stresses that &quot;decisions to be made are less about technology and more about communication.&#1524;  She also suggests &quot;making choices while keeping two essentials in mind: (1) the needs of primary audiences and (2) a commitment to a practical, phased approach.&#1524; </description>
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            <title>Mobile Tech Transforms Higher Education: 5 key trends to watch</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=740771</link>
            <description>An open journal article that discusses mobile trends to watch in higher education.&#1524;Walk onto any campus and it&#8217;s clear that college students are &#8220;early adopters&#8221; and &#8220;power users&#8221; of mobile technology. This places extensive demands and expectations on college IT leaders as well as faculty and administrators. Students and teachers increasingly expect to use mobile devices to access all matter of applications, resources and communication services as part of their daily lives.&#1524;&#8220;Practically every one of our students&#8212;rich and poor, wise and less wise&#8212;is walking around with a powerful computing device in their hands. These students are changing the nature of their education using those devices, whether they realize it or not&#8212;and whether we help them or not.&#8221; &#8212;Therese Mageau, Campus Technology</description>
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            <title>Teaching America&#8217;s First Course on Mobile Phone Learning</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=494528</link>
            <description>This is an article from the EDUCAUSE Quarterly, Volume 33, Number 3, 2010.  The authors report on their experiences in setting up a class on mobile technology.  While graduate students they were &quot;pondering issues of computer literacy and computer access that still challenge the educational realm. We realized that in many communities around the globe mobile phone ownership has helped people bypass some digital divide issues. From Africa and Asia to the Americas, rural, impoverished communities or those with limited computer literacy have affordable technology in their hands and use it to great effect.1  The technology of choice is the mobile phone because it gives people the ability to communicate and connect with friends and family, schedule appointments and reminders, and play games.&#1524;The course &quot;explores how to use mobile phones for learning. It adopts learning theories and instructional design factors to maximize mobile phone educational opportunities.&#1524; </description>
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            <title>Mobile Learning Environments</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=494505</link>
            <description>Learning happens anywhere someone has questions and the means to explore answers. As ubiquitous access to information continues to shift toward personal mobile devices, more and more of the learning that takes place may be happening outside of the classroom and in the context of a backyard conversation, a walk through campus, or a Taquer&#237;a in New Mexico.It may just be that the discussion of learning environments and mobile media grants educators an opportunity to learn from the situated, contextual, just-in-time, participatory, and personalized learning that takes place as soon as class ends. Creativity in curricular design might minimize the gap between mobile media and FM radio communication characteristics so that educational environments blend into the rest of a student&apos;s life and vice-versa.&#1524;</description>
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            <title>Mobile Teaching Versus Mobile Learning</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=540121</link>
            <description>This article from EDUCAUSE Quarterly addresses the issue of whether mobile devices are being used to teach or to learn.  The author offers several suggestions of how faculty can require that students use these mobile devices in their learning processes.  Several photographs are included. </description>
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            <title>NMC Horizon Report &gt; 2012 Higher Ed Edition</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=644431</link>
            <description>This ninth edition describes annual findings from the NMC Horizon Project, a decade-long research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education. Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving campus leaders and practitioners a valuable guide for strategic technology planning.  The 2012 Horizon Project Higher Education Advisory Board initially voted on the top 12 emerging technologies &#8212; the result of which is documented in the NMC Horizon Project Short List &amp;gt; 2012 Higher Education Edition. This Short List helped the advisory board narrow down the 12 technologies to six for the full publication.  This year&#8217;s NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki.</description>
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