<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
    <channel>
        <title>MERLOT Search - materialType=Simulation&amp;category=2202&amp;keywords=business</title>
        <link>http://www.merlot.org:80/merlot/</link>
        <description>A search of MERLOT materials</description>
        <copyright>Copyright 1997-2013 MERLOT. All rights reserved.</copyright>
        <pubDate>Thu, 23 May 2013 12:58:29 PDT</pubDate>
        <lastBuildDate>Thu, 23 May 2013 12:58:29 PDT</lastBuildDate>
        <image>
            <title>MERLOT Search - materialType=Simulation&amp;category=2202&amp;keywords=business</title>
            <url>http://www.merlot.org:80/merlot/images/merlot.gif</url>
            <link>http://www.merlot.org:80/merlot/</link>
            <width>44</width>
            <height>34</height>
        </image>
        <item>
            <title>Design Your Own Movie Theater Using Conjoint Analysis</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=81215</link>
            <description>This is an interactive exercise in which students study a movie theater and the five attributes that are important to movie goers: ticket price, line of sight, seat comfort, audio visual, and food. Data are provided for 18 movie theaters and students are asked to use conjoint analysis to determine what one attribute is &quot;worth.&quot; This can be used as a homework or in-class problem, and discussion questions are provided.This module was selected as the 2005 Classics Award Winner of the Business Discipline because it is a novel way to demonstrate conjoint analysis to students. By demonstrating with graphs and percentages, students learn what is meant by &quot;part worths&quot; and &quot;relative importance.&quot; It is also very versatile, as students may complete it on their own, they may survey several people, or it can be used in the entire class. All of the necessary material is here, so nothing else is needed, and it involves a situation with which students of all ages can identify.</description>
        </item>
        <item>
            <title>Break Even Analysis Tool</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=292601</link>
            <description>Break-Even Analysis is a financial tool that allows marketing managers to estimate how many units of a product a company needs to sell in order to break even, assuming a given cost and price structure for a product.</description>
        </item>
        <item>
            <title>Business simulation game</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=431584</link>
            <description>Farmersi is not just another mindless multiplayer browser based game. It is a business simulation game in which players manage their virtual farms in the Wild West - they grow crops, raise cattle and make investments.Create your own farm and manage it better than other players to win! Make continuous progress with your character while you challenge opponents in normal, league, scenario, and team play!Individual games are 1-9 players at a time and last for 6-17 turns, with turns calculated every 4 or 8 minutes, 12h or 24h. While you are having fun you just might also learn helpful business skills and develop insight into how economies and markets function.You may play for free at http://farmersi.net</description>
        </item>
        <item>
            <title>Interactive Business Simulation - Costs and Break Even Analysis</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=241855</link>
            <description>Found in the Teacher Resource Exchange repository, this  flash-based interactive simulation helps introduce students to the concept of business costs and break-even.  Supporting notes and a worksheet are available to help guide students through the simulation.  Materials appear to be designed for the United Kingdom.</description>
        </item>
        <item>
            <title>Time Value of Money</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=524254</link>
            <description>This module is an internactive FinSim produced by McGraw-Hill Irwin.  It creates charts that emphasize future value and present value concepts.  A quiz feature also exists.  Copyright is 2005.</description>
        </item>
        <item>
            <title>Virtual Farm - Running You Own Business</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=81305</link>
            <description>This is a small business simulation by Bized in the U.K.  Participants are asked to make decisions regarding the operation of a farm based on environmental factors.  This site does not have a lot of supplemental links, unlike other Bized virtual worlds.  However, students can work through ten years of making decisions.</description>
        </item>
        <item>
            <title>MARS Sales Management Simulation</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=80653</link>
            <description>MARS SMS is an internet-based, state-of-the-art sales management simulation for use in a sales managemement or personal selling class. It is a new approach to business simulations in that students submit their decisions online, the instructor can run the simulation by a click of the mouse, and results are displayed instantly.  The site includes an online student manual, so there is no need to purchase a text for the simulation.  There is a cost for each team that competes of $100, payable by the students.  To obtain an ID and password to access the site, please contact Dr. Robert W. Cook at rwcook@adelphia.net.</description>
        </item>
        <item>
            <title>Cash Flow Simulation</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=85649</link>
            <description>Cash Flow simulation provides an understanding of the main principles surrounding the issue of cash as it applies to British accounting.  The module illustrates positive, stable, and negative cash flows through clever animations.  Finally, users are given the opportunity to manage the cash flow of a company for a year by playing the PotArts Ltd. game.</description>
        </item>
        <item>
            <title>Getting Through Customs</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=91203</link>
            <description>This site offers a number of different types of information and guidelines including tips for toasting in a variety of different countries, suggestions for business dress, gift giving, greetings, among other guideline and information.</description>
        </item>
        <item>
            <title>Near Beer Game</title>
            <link>http://www.merlot.org/merlot/viewMaterial.htm?id=225345</link>
            <description>The Near Beer&amp;nbsp;Game&amp;nbsp;simulation is based on the concept behind supply chain management; to deliver customers orders retailers keep track of what they are selling so that they can order enough raw material from their suppliers to meet customer&amp;rsquo;s demand. The problem turns out to be one of coordination. Suppliers, manufacturers, sales people, and customers have their own, often incomplete, understanding of what real demand is. Decisions made by groups along the supply chain actually worsen shortages and overstocks.</description>
        </item>
    </channel>
</rss>
