As you probably know, escape rooms are becoming a popular teaching technique for the classroom, with many students getting highly involved and motivated and having lots of fun learning and reinforcing concepts. The main problem with escape rooms are their physical nature and problems of set up and control – lots of puzzle pieces and locks that may go missing – not good! The solution is simple – use a non-physical escape room – make it a digital one. No set up and always good to go. That’s what I have built for you to use – an escape build around consumer behavior (CB) introductory topics.