This is a drill and practice game utilizing Flash animation that lets the user explore the key elements of the electrocardiogram (ECG). The activity targets allied health students such as ECG technicians, emergency medical technicians and anyone wanting a basic overview of the ECG and the electrical activity of the heart.The user is presented with a virtual patient who gives a brief history. The user must place EKG leads and then interpret the basic EKG abnormalities.
The learner will receive a basic understanding of how to obtain an ECG, how to correctly place EKG leads, interpretation of basic EKG abnormalities and the relationship of the ECG to the actual electrical and mechanical activity of the heart.
Target Student Population:
The player (student) is identified as an ECG technician, however anyone with an interest in ECG basics ( College Physiology students, health sciences students) and the electrical/mechanical activity of the heart would benefit.
Prerequisite Knowledge or Skills:
No skills are listed, however, some understanding of medical vocabulary and EKG would be helpful.
Type of Material:
The Electrocardiogram Game is a drill and practice activity utilizing Flash animation.
This game may be utilized in any training program that requires students to have a basic understanding of the ECG and the electrical/mechanical activity of the heart.In addition it is a nice review of EKG patterns.
Flash Player 6.
Evaluation and Observation
Accurate depiction of the ECG and its relationship to the electrical and mechanical activity of the heart.Provides a link to additonal information on the ECG. The game utilizes interactive Flash well.
Potential Effectiveness as a Teaching Tool
This activity can perform as a basic stand-alone introduction to the ECG and how it relates to the electrical and mechanical activity of the heart. The game requires the user to place EKG leads and correlate an EKG pattern. The program may be more effective as a tool in a broader study of the ECG and the heart.
Lack of immediate feedback to the student's ECG diagnosis. The student may benefit from an immediate assessment after each patient ECG diagnosis is submitted to include a brief response for incorrect answers that help redirect the student's thinking. The game is limited to basic EKG patterns.
Ease of Use for Both Students and Faculty
The program provides an interesting interface that encourages students to use the module.On the first page the user is provided an estimated play time, download time for a 28.8 modem and a link to obtain Flash Player 6. Overall, instructions and prompts help the participant effectively navigate the activity.
To view results of the ECG diagnosis the user must quit the game and there is no opportunity to return to the game from the evaluation page. The user must return to the home page and restart the game. A smaller concern is the 'Schematic' navigation buttons which use the same color as the background and may not be immediately recognized by the user.
Other Issues and Comments:
This is a fun educational activity that can be utilized by a variety of students to enhance understanding of the ECG.