An animated online tour of French cities with a French or Finnish interface. Users "travel" to Chenonceau, Chamonix, Cassis, Mont St. Michel and Angouleme and complete a mission in each place before finding a surprise in Paris. Basic French proficiency is necessary to complete the missions to complete the game.Each mission allows the learner to improve his f oral and written skills as well as to increase his understanding of French culture (ordering at a restaurant, asking questions, describing a person, finding the way in the subway...) The mission is scored and the successful player gets a diploma at the end).
This site can be used to improve listening, reading and writing in French. It is excellent for independent study and provides opportunities for spelling, writing, reading and grammar practice.
Target Student Population:
-Independentlearners or students in middle school, high school orcollege (beginners/reviewers of the basics). The game is designed for young learners but it definitely may be used by adults as a review.
Prerequisite Knowledge or Skills:
Basic first year French
Type of Material:
Simulation of a virtual trip around France.
Animation with scored quizzes.
- Individual work.
- Assignments in class to be done individually or by group and then presented to the class.
- An effective short assignment for bonus points (it can be done in less than an hour depending on the level of the students) Can be given with a little composition that describes the visited cities.
Evaluation and Observation
The content is very engaging for those who use games for instruction. Instructors who prefer modules that are completely in the target language will welcome France Aventures. The missions contain French only, spoken by native speakers. The learner cannot go to the next level without finishing the previous one,but he can stop and come back later. The system corrects the mistakes and guides the learner to find the correct answer.
There is a teacher manual in Finnish.
This animation/project has to be taken as a tool among others to be used in or outside the class.
The vocabulary is in Finnish (since it has been created in Finland).
It can be a huge advantage to force the learner to focus on the target language.
The Paris stop could be more challenging.It would be an enhancement to provide the instructor's manual in French.
Potential Effectiveness as a Teaching Tool
Games are a great way to encourage students to study. In the missions, they not only have to understand French, they also need to have the cultural awareness to respond appropriately. They get to practice physical descriptions and to perform various tasks such as ordering in a restaurant or reading a Paris metro map. It is light-hearted and not difficult.
Students accustomed to more modern graphics might be less interested in this game. It is not likely to be reused once the student completes the missions.
Ease of Use for Both Students and Faculty
It is extremely easy to use and has clear and consistent instructions.
The presentation is plain and efficient. The missions are interactive and the design is pleasant. The animation works well and loads fast.The program is completely linear in its progression, with ample help available to the user on each screen. The design is perfectly transparent and clear.