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MERLOT II


    

Peer Review


Parade of Games in PowerPoint

by Dr. Dianne Jones
 

Ratings

Overall Rating:

4.75 stars
Content Quality: 4.5 stars
Effectiveness: 4.75 stars
Ease of Use: 4.75 stars
Reviewed: Feb 28, 2014 by Faculty Development
Overview: The Parade of Games web site is a collection of a parade of parade of 16 PowerPoint games, an article on "Games to Teach by", a "Decision Matrix for Games that teach", and an additional collection of a dozen of the "Author's Favorite Game Sites" The authors cleverly repurpose popular game shows and well-known games for educational purposes.The "Parade of Games" section of the website includes not only the downloadable PowerPoint game templates but also an example of how the authors have used each game and tips for using the games in class. The following game templates and examples are provided: - Buzz Word Bingo - Correct Order - Diagram It - Email Game - Flash Cards - Idea Map - Jeopardy - Multiple Choice - Scavenger Hunt - So What Is The Truth? - Triples - Trivia - What am I? - Word Jumble - Word Search - Who Wants To Be A?? The downloadable PowerPoint games support multiple learning objectives and are compatible with standard educational technology. In order to help the educator/trainer to select the games that fit their objectives a decision matrix is provided. Teachers and educators will find the following practical categories in the matrix used for making decisions on which type of game to use: - Retention of information - Recognition of concepts, facts, etc. - Review of learned materials - Reflection on learning - Embed New Concepts - Set-up Ease for instructors - Ease of Use for learners - Maintenance or implementation of the game - Audience Size (number of game participants) - Technology Requirements The collection also includes an informative and useful article titled "Games To Teach By" that provides the theoretical foundation for game use and the value of games to support learning styles and learning. In particular, it discusses: 1. the theoretical foundations behind the use of games in teaching and training in both college and corporate settings. 2.various uses of games in learning. 3. tools and techniques that help bridge the gap between experiencing the game and tying it to the learning objectives. 4. the value of games as tools that support different learning styles. The purpose of the article which is born out in the website collection is to use of games as tools that help learners to reflect on new information, reinforce what they already know, enhance knowledge transfer, and to provide both formative and summative evaluation of student or trainee learning. Topics covered in the article include: What is a game?, Why use games?, The Value of Play in the Context of Games, Elements of Games that Teach, Games and Learning Strategies. It might have been useful to have a section on Game Mechanics, too. The article is relies on the reputable works of Steve Sugar, M. Prensky, Sivasailiam Thiagarajan or Thiagi, L. Rieber, and others. Links are provided when available. Although the article is somewhat dated at the time of this review, the principles and strategies it discusses are as valid today as they were when the article was written. Lastly, the site lists a dozen of the authors' favorite games sites with many free offerings which include for example huge selections of game suggestions (Thiagi sites), active reviewing games, card and board games (includes a subjectmatter and age matrix), problem solving games, Game Developer and Author on Games, and word puzzles.
Learning Goals: The purpose of this collection is to provide educators and trainers with game templates and examples, a method of selecting appropriate games, and game-based learning resources to support learning through games.
Target Student Population: For educators and trainers to use in K-12 classes, early secondary education courses, and adult training.
Prerequisite Knowledge or Skills: For educators and trainers, a basic knowledge of using and modifying PowerPoint and some experience or general background in education or training. For learners and trainees, a familiarity in navigating a PowerPoint presentation.
Type of Material: A collection of games for educators and trainers to use with students or trainees, and supporting resources for selecting and finding more games.
Recommended Uses: May be used as an introduction for teachers, faculty, and trainers to game-based learning at all levels of education and training to adulthood.
Technical Requirements: Browser and PowerPoint

Evaluation and Observation

Content Quality

Rating: 4.5 stars
Strengths: The collection itself in general and the article on "Games to Teach By " in particular reflect valid and accurate concepts, models, and skills associated with game-based teaching and learning in educational and training classrooms. It is complete in scope and ready for immediate use. Valid and accurate references, bibliographies and other supporting material are provided.
Concerns: The technology used for the games could be updated to include current online options and the article might also be enhanced with more recent studies on game-based learning.

Potential Effectiveness as a Teaching Tool

Rating: 4.75 stars
Strengths: The purpose and goals of the collection are clearly articulated. Compared with similar sites on educational games, this collection is just as effective or better. The content level is appropriate for adult learners and in some cases for high school or lower grades. This site provides an original collection of resources. For learners and trainees, the games are varied to accommodate different styles of learning and learning situations. A well-designed and written decision matrix is provided to help in determining the most effective use of each of the games mentioned. The authors of this website request feedback about the templates' usefulness and suggestions on how to improve the games.
Concerns: Perhaps include more examples of game-based learning that aligns with Bloom's,et al. higher order thinking skills.

Ease of Use for Both Students and Faculty

Rating: 4.75 stars
Strengths: This resource presents the information clearly and is arranged in an orderly fashion.It is comprehensive with the information well organized and logically sequenced. The content level is appropriate for educators and trainers using the site and for learners and trainees using the completed games. Information is provided in ways that are familiar for educators and trainers. The terms in the decision matrix and any jargon in the article are defined…There are easily understood instructions for using the templates. The general layouts and user interface of the site and PowerPoint game templates are consistent and visually distinct. The collection provides an opportunity for feedback about improving site.
Concerns: Broken links: http://wdweb.wdsu.edu/courses/edtec670/Cardboard/b/big6/index.html http://thinks.com/webguide/wordpuzzles.htm http://www.mbagames.com/default.htm (domain for sale)

Other Issues and Comments: None