Course ePortfolio
Emerging Trends in Instructional Technology and Simulations
The course involves the exploration of games and simulations. This includes the evaluation, design, and infusion of games and simulations in instructional settings. Students will create a process for using multimedia and visual basic applications for developing instructional materials, presentations, and games.
Course Hours: 3
Prerequisites
- Bachelor's degree from an accredited institution
- 2.75 cumulative GPA for all prior coursework
- Completion of a college-level math course with a grade of C or better
- Completion of a college-level English course with a grade of C or better
Pedagogical Approach & Learning Outcomes
Pedagogical Approach
This 6-week online course is an exploration of games and simulations: the evaluation, design, and infusion of games and simulations in instructional settings. Students will create a process for using multimedia and visual basic applications for developing instructional materials, presentations, and games.
Course Outline:
General Outline for your weekly assignments will consist of four (4) components in the following sequence:
1. Overview of Concepts and Outcomes
2. Readings and Videos to reinforce concepts
3. Hands-on designer tools for applying concepts
4. Reflections on concepts
Learning Outcomes
The following student learning outcomes will be achieved by this course:
- Identify the tools and practices of game development
- Develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations.
- Demonstrate methods and techniques of simulation and learn how it is applied in various fields.
- Apply the basic principles underlying the simulation in instructional design.
Assessment & Other Information
Assessment
Instructors will post student grades in Blackboard no later than midnight on Tuesday of each week beginning in Week Two of your online course. It is important to read the comments made in the Grade Center, as these comments are intended to help you improve your work. Final grades will be posted within one week of the end of the class. Grades will be based on the following
1. Grading Points
Weekly Assignments |
Points |
Discussion Questions |
100 |
Weekly Assignments |
600 |
Journal Reflection |
300 |
TOTAL ALL ASSIGNMENTS |
1000 |
2. Participation and Attendance
Attendance in online courses will be determined by the active participation of the student through the completion of class activities, such as the submission of an assignment, completion of an exam, attendance in an online chat, or the posting of a post to a discussion forum. Simply logging in to the course in the learning management system is not considered attendance. The academic week is Tuesday-Monday by midnight (Central Time). Missing 14 or more days in the class will result in an automatic failure.
To receive full credit for attending your asynchronous class, you must attend weekly, and one of the following items must be completed each week as directed by the instructor:
- Submit an academic assignment.
- Submit a quiz or exam.
- Participate in a postedacademic discussion.
Other Information
None
Course Resources
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DNA from the Beginning (Simulation)
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"Which Technology Should I Use To Teach Online?": Online Technology and Communication Course Instruction (Open (Access) Journal-Article)
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Educational Uses of Digital Storytelling (Collection)
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Web 2.0 for Teachers (Collection)
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The Emergence of a Blended Online Learning Environment (Open (Access) Journal-Article)
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Instructional Design and Learning Theory (Presentation)
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Applying Learning Theories to Classroom Practices (Reference Material)
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