Deepening the Chasm: Web 2.0, Gaming, and Course Management Systems
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Deepening the Chasm: Web 2.0, Gaming, and Course Management Systems

        

Deepening the Chasm: Web 2.0, Gaming, and Course Management Systems

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Web 2.0 has emerged into a large, growing, and developing world of content and platforms. Gaming has rapidly expanded into a global industry. In contrast course management systems have developed along very different lines. We examine ways for the CMS to connect with these two worlds, outlining areas for possible development: increased hyperlinking, internal platforms and instances, and extruded applications. Additionally we consider ways by which the CMS can learn strategically and... More
Material Type: Open Journal-Article
Technical Format: HTML/Text
Date Added to MERLOT: January 08, 2009
Date Modified in MERLOT: May 13, 2014
Author:
Send email to bryan.alexander@nitle.org
Submitter: Edward Perry
Keywords: course management systems, Web 2.0, learning management systems, gaming, social media, virtual learning environments

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  • Reviewed by members of Editorial board for inclusion in MERLOT.
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About

Primary Audience: College General Ed, College Upper Division, Graduate School, Professional
Mobile Compatibility: Not specified at this time
Technical Requirements: Web browser
Language: English
Cost Involved: no
Source Code Available: no
Accessiblity Information Available: unsure
Creative Commons: Creative Commons License
This work is licensed under a Attribution-NonCommercial-NoDerivs 3.0 United States

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