This is a QR code. A QR Code is a 2-dimensional barcode, which has encoded in it a URL (web address), text, or other information. It can be read by a QR code scanner, including QR scanner smartphone apps. Once you have an app installed on your smartphone, open the app and hold your phone’s camera over a QR code to read it. Most QR codes you’ll come across have a URL encoded, so chances are when you read the QR code it will take you to a web page.
Reviewed by members of Editorial board for inclusion in MERLOT.
Useful material in MERLOT
Click to get more information on the MERLOT Editors' Choice Award in a new window.
Click to get more information on the MERLOT Classics Award in a new window.
Click to get more information on the MERLOT JOLT Award in a new window.
Search all MERLOT
Click here to go to your profile
Select to go to your workspace
Click here to go to your Dashboard Report
Click here to go to your Content Builder
Click here to log out
Search Terms
Enter username
Enter password
Please give at least one keyword of at least three characters for the search to work with. The more keywords you give, the better the search will work for you.
select OK to launch help window
cancel help

MERLOT II


        

Material Detail


Deepening the Chasm: Web 2.0, Gaming, and Course Management Systems

QR Code for this Page
Bookmark and Share
 
Location:
Material Type: Open Journal-Article
Technical Format: HTML/Text
Date Added to MERLOT: January 08, 2009
Date Modified in MERLOT: January 29, 2009
[Report Broken Link]    [Report as Inappropriate]

Author:
 Send email to bryan.alexander@nitle.org

Submitter : Edward Perry

Description:

Web 2.0 has emerged into a large, growing, and developing world of content and platforms. Gaming has rapidly expanded into a global industry. In contrast course management systems have developed along very different lines. We examine ways for the CMS to connect with these two worlds, outlining areas for possible development:... More

Keywords:
course management systems, Web 2.0, learning management systems, gaming, social media, virtual learning environments

Browse in Categories:

Primary Audience: College General Ed, College Upper Division, Graduate School, Professional
Mobile Compatibility: Not specified at this time
Technical Requirements: Web browser
Language: English
Cost Involved: no Source Code Available: no
Accessiblity Information Available: unsure Copyright: yes
Creative Commons: Creative Commons License
This work is licensed under a Attribution-NonCommercial-NoDerivs 3.0 United States

About this material:

  • Editor Review avg:3.5 starsstar
  • User Rating (not rated)
  • Comments (none)
  • Learning Exercises (none)
  • Personal Collections (1)
  • Accessibility Info (none)


 

Discussion for Deepening the Chasm: Web 2.0, Gaming, and Course Management Systems

Log in to participate in the discussions or Register if you are not already a MERLOT member.

Return to Top of Page