Identity, Power, and Representation in Virtual Environments
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Identity, Power, and Representation in Virtual Environments

        

Identity, Power, and Representation in Virtual Environments

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The proliferation of immersive, three dimensional virtual environments presents educators with a moment of creative possibility in designing the next generation of computer-assisted learning. At the same time, the fact that these environments may be inscribed with particular value sets and power relations presents educators with a burden of pedagogical responsibility. This paper attempts to begin a conversation about some of the hidden considerations that may be confronted as virtual learning... More
Material Type: Open Journal-Article
Technical Format: HTML/Text
Date Added to MERLOT: January 08, 2009
Date Modified in MERLOT: May 13, 2014
Author:
Send email to Frank.Vandervalk@esc.edu
Submitter: Edward Perry
Keywords: software theory, virtual worlds, immersive environments, synthetic worlds, online identity, new media, critical pedagogy

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  • Reviewed by members of Editorial board for inclusion in MERLOT.
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Primary Audience: College General Ed, College Upper Division, Graduate School, Professional
Mobile Compatibility: Not specified at this time
Technical Requirements: Web browser
Language: English
Cost Involved: no
Source Code Available: no
Accessiblity Information Available: unsure
Creative Commons: Creative Commons License
This work is licensed under a Attribution-NonCommercial-NoDerivs 3.0 United States

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