Identity, Power, and Representation in Virtual Environments
Peer Review for material titled "Identity, Power, and Representation in Virtual Environments"
User Rating for material titled "Identity, Power, and Representation in Virtual Environments"
Member Comments for material titled "Identity, Power, and Representation in Virtual Environments"
Bookmark Collections for material titled "Identity, Power, and Representation in Virtual Environments"
Course ePortfolios for material titled "Identity, Power, and Representation in Virtual Environments"
Learning Exercises for material titled "Identity, Power, and Representation in Virtual Environments"
Accessibility Info for material titled "Identity, Power, and Representation in Virtual Environments"
Please enter a Bookmark title
Please limit Bookmark title to 65 characters
Please enter a description
Please limit Bookmark title to 4000 characters
A Bookmark with this title already existed.
Please limit a note about this material to 2048 characters
Search all MERLOT
Select to go to your profile
Select to go to your workspace
Select to go to your Dashboard Report
Select to go to your Content Builder
Select to log out
Search Terms
Enter username
Enter password
Please give at least one keyword of at least three characters for the search to work with. The more keywords you give, the better the search will work for you.
select OK to launch help window
cancel help

MERLOT II




        

Search > Material Results >

Identity, Power, and Representation in Virtual Environments

        

Identity, Power, and Representation in Virtual Environments

Logo for Identity, Power, and Representation in Virtual Environments
The proliferation of immersive, three dimensional virtual environments presents educators with a moment of creative possibility in designing the next generation of computer-assisted learning. At the same time, the fact that these environments may be inscribed with particular value sets and power relations presents educators with a burden of pedagogical responsibility. This paper attempts to begin a conversation about some of the hidden considerations that may be confronted as virtual learning... More
Material Type: Open Journal-Article
Technical Format: HTML/Text
Date Added to MERLOT: January 08, 2009
Date Modified in MERLOT: May 13, 2014
Author:
Send email to Frank.Vandervalk@esc.edu
Submitter: Edward Perry
Keywords: software theory, virtual worlds, immersive environments, synthetic worlds, online identity, new media, critical pedagogy

Quality

  • Reviewed by members of Editorial board for inclusion in MERLOT.
    Editor Review (not reviewed)
  • User Rating (not rated)
  • Comments (none)
  • Learning Exercises (none)
  • Bookmark Collections (1)
  • Course ePortfolios (none)
  • Accessibility Info (none)

  • Rate this material
  • Create a learning exercise
  • Add accessibility information
  • Pick a Bookmark Collection or Course ePortfolio to put this material in or scroll to the bottom to create a new Bookmark Collection
    Name the Bookmark Collection to represent the materials you will add
    Describe the Bookmark Collection so other MERLOT users will know what it contains and if it has value for their work or teaching. Other users can copy your Bookmark Collection to their own profile and modify it to save time
    Edit the information about the material in this {0}
    Submitting Bookmarks...

About

Primary Audience: College General Ed, College Upper Division, Graduate School, Professional
Mobile Compatibility: Not specified at this time
Technical Requirements: Web browser
Language: English
Cost Involved: no
Source Code Available: no
Accessiblity Information Available: unsure
Creative Commons: Creative Commons License
This work is licensed under a Attribution-NonCommercial-NoDerivs 3.0 United States

Connections





QR Code for this Page

Discussion

Discussion for Identity, Power, and Representation in Virtual Environments

Log in to participate in the discussions or Register if you are not already a MERLOT member.

Return to Top of Page