Computing Pi
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Computing Pi

        

Computing Pi

Logo for Computing Pi
The Greek mathematician Archimedes approximated pi by inscribing and circumscribing polygons about a circle and calculating their perimeters. Similarly, the value of pi can be approximated by calculating the areas of inscribed and circumscribed polygons. This applet allows for the investigation and comparison of both methods.
Material Type: Simulation
Technical Format: HTML/Text
Date Added to MERLOT: January 22, 2010
Date Modified in MERLOT: January 22, 2010
Author:
Keywords: inscribed polygons, approximating pi, area, pi, circumscribed polygons, perimeter

Quality

  • Reviewed by members of Editorial board for inclusion in MERLOT.
    Editor Review
    Very good quality; in queue to be peer reviewed
    avg: 5 rating
  • User Rating (not rated)
  • Comments (none)
  • Learning Exercises (none)
  • Personal Collections (none)
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About

Primary Audience: Grade School, Middle School, High School
Mobile Compatibility: Not specified at this time
Technical Requirements:
Computer
Java
Language: English
Cost Involved: no
Source Code Available: unsure
Accessiblity Information Available: unsure
Creative Commons: unsure

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