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Games in Education: Serious Games

        

Games in Education: Serious Games

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'it is argued that digital games, including simulations and virtual worlds, have the potential to be an important teaching tool because they are interactive, engaging and immersive activities (for example see the work of Gee 2008; Shaffer 2005; Smith 2007). this document considers this claim. it begins by briely considering the rationale for using games in education – informal and formal. it then considers the various types of digital games that are described as being educational, speciically: –... More
Material Type: Reference Material
Technical Format: PDF
Date Added to MERLOT: February 20, 2013
Date Modified in MERLOT: February 20, 2013
Author:
Send email to info@futurelab.org.uk
Submitter: Cathy Swift

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  • Editor Review avg: 3 rating
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Primary Audience: College General Ed, College Lower Division, College Upper Division
Mobile Compatibility: Not specified at this time
Technical Requirements:  
Language: English
Cost Involved: no
Source Code Available: unsure
Accessiblity Information Available: unsure
Creative Commons: unsure

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