A Three-Step Model for Designing Initial Second Life-Based Foreign Language Learning Activities
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A Three-Step Model for Designing Initial Second Life-Based Foreign Language Learning Activities

        

A Three-Step Model for Designing Initial Second Life-Based Foreign Language Learning Activities

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Abstract: The use of three-dimensional virtual worlds such as Second Life (SL) to support foreign language learning and teaching has been receiving increasing attention over the last decade. A review of the literature revealed a lack of activity design models for SL-based foreign language learning. This paper proposes a model that may be used by foreign language educators to design initial SL-based learning activities for their students. The suggested model integrates three language-learning... More
Material Type: Open Journal-Article
Technical Format: HTML/Text
Date Added to MERLOT: June 21, 2013
Date Modified in MERLOT: May 13, 2014
Authors:
Send email to jburton@vt.edu
Send email to fwang06@vt.edu
Send email to jfalls@vt.edu
Submitter: Julia Zammit
Keywords: Second Life, learning design, computer-assisted language learning (CALL), foreign language learning

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Primary Audience: College Upper Division, Graduate School, Professional
Mobile Compatibility: Not specified at this time
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Language: English
Cost Involved: no
Source Code Available: no
Accessiblity Information Available: no
Creative Commons: Creative Commons License
This work is licensed under a Attribution-NonCommercial-ShareAlike 3.0 United States

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