Peer Review for material titled "Negative Reinforcement University"
User Rating for material titled "Negative Reinforcement University"
Member Comments for material titled "Negative Reinforcement University"
Bookmark Collections for material titled "Negative Reinforcement University"
Course ePortfolios for material titled "Negative Reinforcement University"
Learning Exercises for material titled "Negative Reinforcement University"
Accessibility Info for material titled "Negative Reinforcement University"
Please enter a Bookmark title
Please limit Bookmark title to 65 characters
Please enter a description
Please limit Bookmark title to 4000 characters
A Bookmark with this title already existed.
Please limit a note about this material to 2048 characters
Search all MERLOT
Select to go to your profile
Select to go to your workspace
Select to go to your Dashboard Report
Select to go to your Content Builder
Select to log out
Search Terms
Enter username
Enter password
Please give at least one keyword of at least three characters for the search to work with. The more keywords you give, the better the search will work for you.
select OK to launch help window
cancel help



Search > Material Results >

Negative Reinforcement University


Negative Reinforcement University

Logo for Negative Reinforcement University
Negative Reinforcement University (NRU) was conceptualized by a team of four students and one faculty at Scottsdale Community College as an aid for learning one of the more challenging concepts in Introductory Psychology. NRU features a game-like 3D environment, itself an exercise in behavioral psychology, that features an experiental simulation, a lab to explore scenario examples, and a testing room.
Material Type: Presentation
Technical Format: Shockwave
Date Added to MERLOT: June 24, 2002
Date Modified in MERLOT: February 24, 2015


  • Rate this material
  • Create a learning exercise
  • Add accessibility information
  • Pick a Bookmark Collection or Course ePortfolio to put this material in or scroll to the bottom to create a new Bookmark Collection
    Name the Bookmark Collection to represent the materials you will add
    Describe the Bookmark Collection so other MERLOT users will know what it contains and if it has value for their work or teaching. Other users can copy your Bookmark Collection to their own profile and modify it to save time
    Edit the information about the material in this {0}
    Submitting Bookmarks...


Primary Audience: High School, College General Ed, Graduate School
Mobile Compatibility: Not specified at this time
Technical Requirements: Web browser, shockwave plug-in
Language: English
Cost Involved: no
Source Code Available: yes
Accessiblity Information Available: no
Creative Commons: unsure


QR Code for this Page

Users who viewed this material also viewed...


Discussion for Negative Reinforcement University

Log in to participate in the discussions or Register if you are not already a MERLOT member.

Return to Top of Page
Avatar for Jay Holden
7 years ago

Jay Holden (Staff)

NRU is a tutorial, simulation & lecture/presentation of a school setting where you, the student, are taught and tested on negative reinforcement using a "lab", a "classroom lecture" and a "test" which are all interactive. These styles of teaching the concept of negative reinforcement do a fair job, and the homepage provides an ok description of the material and other concepts that relate to the material (Punishment, Positive Reinforcement, Extinction). However, it takes much longer to "experience" or walk through this simulation than it would to simply learn the material in a more classic presentation. I feel after thoroughly completing this tutorial that there would be some benefit to assigning it to students of an introductory level college course or in high school psychology, but overall students would find it frusterating in that it is excessively time consuming for the amount of material it attempts to teach.

Technical Remarks:

Walking through the tutorial takes way too long and becomes frusterating quckly. The Quality of content is good. The Effectiveness as a teaching tool is okay and the easy of use is frusterating and time consuming therefore poor Overall the simulation is okay, and I realize that when it was made in 1996 that it would be considered a great accomplishment, however 12 years later I feel that it does not hold that same strength. p.s. if you do not want to spend the time finding out the code to get out of the dungeon or into the other rooms the sequence is triangle, circle, triangle, circle, circle,