A game-playing experience in the learning of database concurrency control
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A game-playing experience in the learning of database concurrency control

        

A game-playing experience in the learning of database concurrency control

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This article describes a card game intended to help Computing students practice database concurrency control. The game has helped students improve understanding.
Material Type: Reference Material
Technical Format: PDF
Date Added to MERLOT: November 26, 2002
Date Modified in MERLOT: December 12, 2008
Author:
Submitter: Vinicius Kern

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  • Reviewed by members of Editorial board for inclusion in MERLOT.
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  • Discussion (1 Comment)
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Primary Audience: College General Ed
Mobile Compatibility: Not specified at this time
Language: English
Cost Involved: no
Source Code Available: no
Accessiblity Information Available: no
Creative Commons: unsure

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Avatar for David Brown
10 years ago

David Brown (Staff)

This is an academic paper describing how a card game can be used to help students learn the concepts of database concurrency control. The authors are psychology students, not computer science students, and their priority is studying the effectiveness of the pedagogical approach to teaching concurrency control.


The paper begins with a short, but well-presented discussion of database concurrency control, including some simple examples. It then goes on to discuss a card game in which students take on the various roles of a DBMS (time-sharing, operation service, locking
execution, lock table maintenance, etc.) and uses cards to moderate their 'execution' of a series of database transactions. The authors then report of the effectiveness of the game at teaching students.


The game sounds worth a try. Although the results reported by the authors were good -- students seemed to improve their analytical skills and understanding of the topic -- they are strictly anectodal, based upon observations by the database professor. It would be very interesting to see a more in-depth follow-up to this research.

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