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Designing Reusable Classes


Designing Reusable Classes

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Object-oriented programming is as much a different way of designing programs as it is a different way of designing programming languages. This paper describes what it is like to design systems in Smalltalk. In particular, since a major motivation for object-oriented programming is software reuse, this paper describes how classes are developed so that they will be reusable
Material Type: Presentation
Technical Format: PDF
Date Added to MERLOT: January 17, 2003
Date Modified in MERLOT: July 03, 2006
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Submitter: Jimmy Brown


  • Editor Review avg: 2 rating
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Primary Audience: College General Ed
Mobile Compatibility: Not specified at this time
Technical Requirements: none
Language: English
Cost Involved: no
Source Code Available: no
Accessiblity Information Available: no
Creative Commons: unsure


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