The Civic Potential of Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
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The Civic Potential of Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

        

The Civic Potential of Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

Logo for The Civic Potential of Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
This is a free textbook that is offered by Amazon for reading on a Kindle.  Anybody can read Kindle books—even without a Kindle device—with the free Kindle app for smartphones and tablets.  Download the app for your device and start reading for free.'This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral... More
Material Type: Open Textbook
Technical Format: HTML/Text
Date Added to MERLOT: January 17, 2014
Date Modified in MERLOT: January 17, 2014
Author:
Submitter: Cathy Swift

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  • Reviewed by members of Editorial board for inclusion in MERLOT.
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Primary Audience: College Upper Division, Graduate School, Professional
Mobile Compatibility: Not specified at this time
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Language: English
Cost Involved: no
Source Code Available: unsure
Accessiblity Information Available: unsure
Creative Commons: unsure

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