Technologies of Play: Video Games and Gender
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Technologies of Play: Video Games and Gender

        

Technologies of Play: Video Games and Gender

Logo for Technologies of Play: Video Games and Gender
Recognizing the importance and relevance of both "technologies of play" generally and video games specifically in teaching about the relationships between technology and gender, we created an interactive pedagogical tool for use in undergraduate classes. The interface is designed to assist in organizing information on the gendered analysis of video games, to provide examples, and to anticipate conflict that may develop in and among learners. On this site, we demonstrate the significance of... More
Material Type: Case Study
Technical Format: HTML/Text
Date Added to MERLOT: January 22, 2006
Date Modified in MERLOT: May 31, 2012
Author:
Submitter: Brent Jesiek

Quality

  • Reviewed by members of Editorial board for inclusion in MERLOT.
    Editor Review
    Very good quality; in queue to be peer reviewed
    avg: 5 rating
  • User Rating (not rated)
  • Comments (none)
  • Learning Exercises (none)
  • Personal Collections (3)
  • Accessibility Info (none)

About

Primary Audience: College General Ed
Mobile Compatibility: Not specified at this time
Technical Requirements: Quicktime required for streaming media introduction.
Language: English
Cost Involved: no
Source Code Available: no
Accessiblity Information Available: no
Creative Commons: unsure

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