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Personal Collection Detail View

Kinematics

by Trevor Melder

Authorized users only:

1.

Projectile Motion

This applet is in Spanish but it has a nice simulation of a projectile being fired at an angle relative to the horizontal. It displays the horizontal and vertical components of the velocity (in blue) along with the acceleration (in red).
2.

Projectile Cannon II

This simultion allows one to try and strike a monkey with a cannon aimed at a certain angle above the horizontal. One can only change the angle and has a limited number of chances. Next, the user can only change the initial velocity. The effect of othe
3.

A short annimation to display the resultant of as many vectors as the user wishes to place on the screen. A good display of the tip-to-tail method. One can easily clear the screen and start over.
4.

The Moving Man

The user can place a man at any initial position (+, -, or 0) and give him any initial velocity as well as acceleration. The program will graph the position, velocity, and acceleration of the man versus time. One can stop at any time and change the sett
5.

Projectile Motion

An excellent simulation that allows one to fire many different objects from a cannon. The graphics are exceptional. The user is able to adjust many different variables from the intial velocity (magnitude and direction), mass of the object, air drag coef
6.

Physlet Physics: Kinematics

This set of simulations will graph the position of a moving object versus time. Several qualitative and quantitative questions are asked. It also requires the student to determine why other graphs are not correct. The user is able to apply the one-dime
7.

A short annimation displaying the resultant of two vectors. A good display of the tip-to-tail method.
8.

Resultant Vector

A short vector annimation that displays the resultant of up to five (5) vectors. A good display of the tip-to-tail method.
9.

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