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MERLOT II


    

Personal Collection Detail View


Physics for Audio Engineering

by Scott Hawley
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Description:

I teach a course entitled "Physics for Audio Engineering Technology", which is essentially an applied acoustics class.  In terms of technical difficulty, it's pitched somewhat more advanced than a typical "physics of music" class, but not as technical as a full acoustics class (e.g., we use no differential equations).

Course:

PHY2010: Physics for Audio Engineering Technology

Prerequisites:

PHY1140: Introduction to Physics

College Algebra

Authorized users only:


1.

Music Acoustics


Added 12/01/2011

I use the hearing test as a lecture demonstration to generate a class-average equal loudness curve.

2.

Acoustics and Vibration Animations


Added 12/01/2011

I show these animations to students to help them understand how sound waves propagate.

3.

HyperPhysics Sound and Hearing


Added 12/01/2011

I have students fill out a "scavenger hunt," by navigating around the web site and answering questions about sound pressure level and applications.

4.

Basic Acoustics


Added 12/01/2011

I have yet to use this in a course but the animations are excellent.

5.

Physlets


Added 12/08/2011

I have not yet used these in a course, however many of the wave-related animations (e.g. "Superposition" and "Wave3D" in the Java 1.1 Physlets) look like they would be useful for students as they try to gain an intuitive grasp of these concepts.

6.

Physics and Astronomy Applets


Added 12/08/2011

The Wave Play applet is useful for teaching students about superposition.  Dr. Knop has used it for in-class exercises while teaching PHY1140: Intro to Physics, a prerequisite for Physics for Audio Engineering.

7.
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