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Using Design Patterns to Develop Reusable Object-Oriented Software

Rating: 4 stars
Used in Course: Used in course
Submitted by: Lehmann (Student), Mar 24, 2003
Comment: 1. 20 minutes.
2. Good content. Achieving widespread reuse of complex software components
requires a concerted focus on the fundamental design patterns that underly
software systems. A design pattern is a successful solution to a set of forces
and problems that arise when building software. Patterns aid the development of
reusable software by expressing the structure and collaboration of components to
developers at a level higher than (1) source code or (2) object-oriented design
models that focus on individual objects and classes. Therefore, patterns
facilitate reuse of software architecture, even when other forms of reuse are
infeasible (e.g., due to fundamental differences in operating system mechanisms
or programming language features).
3. Effective teaching/learning resource.
4. A little on the dry side, but not bad.