Gamification & game-based learning (GBL) are terms that are used interchangeably, but are very different in their approaches to teaching & learning. The presentation covers the theory and methodology of gamification and GBL.
Type of Material:
Presentation -- slide deck with YouTube video inside on SlideShare (40 slides), 2013
Recommended Uses:
The best use of this content is as a teaching resources about gamification and game-based learning. It could be used as a material for face-to-face and/or online learner-professionals. The slide deck could be incorporated into independent study work, homework, or as part of lecture, workshop, or presentation.
Technical Requirements:
Browser to view the slide show. No screen-size requirements. Can be viewed on any size screen--mobile and laptop.
Identify Major Learning Goals:
This slide deck was prepared and used at a conference for teaching and learning with technology. The content defines gamification and game-based learning (GBL) and explains the theories and differences between gamification and GBL.
Target Student Population:
College Lower Division, College Upper Division, Graduate School, Professional; Professional educators who are thinking abou incorporating game-based learning and/or gamification and GBL at teaching strategies.
Prerequisite Knowledge or Skills:
It would be helpful for users to have prior experience in creating or designing courses for any level of learner.
Content Quality
Rating:
Strengths:
The material provides a good introduction and foundation for understanding gamification and game-based learning. Some methods for implementing these theories and engaging students are provided. The presentation was created in 2013 so some newer technologies are available to support implementation, however, the foundational content remains appropriate.
Concerns:
The date on this material may be daunting for some; however the foundational elements are true today.
Potential Effectiveness as a Teaching Tool
Rating:
Strengths:
The educational theories and methodology behind gamification and GBL are shared. Information on when to implement each is provided. Ideas for integrating teaching and learning strategies into a variety of disciplines are offered. Suggestions with supporting examples of gamification and game-based learning are provided. There are good real-world examples of GBL and gamification.
Concerns:
SlideShare slide decks are not downloadable so this material will have to be accessed from online at SlideShare. Therefore it cannot be integrated into an online lesson except as a link.
Ease of Use for Both Students and Faculty
Rating:
Strengths:
The slide deck is very easy to navigate. Back and next buttons are located clearly at the bottom of the screen. Users can fast-forward through the slide deck, if needed. A transcript for each of the slides is provided below the slide deck screen.
Concerns:
Due to the sequential navigation, users need to click through the entire presentation if they are looking for something in particular. The content of each slide is somewhat crowded with text. Several of the links to outside resources within the slide deck do not work.
Other Issues and Comments:
The material is from 2013 and does not seem to have been updated since.
Creative Commons:
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