This drill and practice activity makes use of an interactive "bingo" game format for students to learn 24 basic legal terms. Users can replay the game repeatedly until they feel mastery has been accomplished. One point is awarded for each correct response with additional points earned for each bingo achieved.
Type of Material:
Drill and practice.
Recommended Uses:
Individual practice to learn basic legal terms in a legal environment course or a first course in business law.
It could be used as an in-class, fun way of teaching basic legal terms.
Technical Requirements:
Browser (tested with Mozilla Firefox)
Identify Major Learning Goals:
To learn the terms that coincide with the provided definitions for: defendant, plaintiff, testimony, heir, bail, arson, battery, assault, codicil, conspiracy, affidavit, contract, alimony, tampering, contract, hung jury, confession, title, negligence, quid pro quo, Latin, contempt, civil, small claims.
Target Student Population:
High school, perhaps undergraduate college or graduate level business law classes as a first day activity.
Prerequisite Knowledge or Skills:
None
Content Quality
Rating:
Strengths:
Uses the bingo game as a form of online flashcards to provide drill and practice for learning 24 elementary legal terms. Individuals can only answer once. The game provides a score that can be used to judge progress. Definitions are accurate and content is current and relevant.
Concerns:
Grammatical errors exist in several question stems, including misspellings, noun/pronoun disagreement, and dangling prepositions. Capitalization seems to be used without purpose.
In at least one item cluing exists between the prompt and the correct answer (a word used in the stem is the answer). In addition, answers to some questions can be deduced because no plausible alternative exists.
Integration does not seem to be considered. Terms seem random, rather than associated with a particular set of objectives.
Rating would be somewhat higher if the grammatical corrections were made.
Potential Effectiveness as a Teaching Tool
Rating:
Strengths:
Provides elementary drill and practice in a fun way. Could be used in class for quick review, calling on students to provide answers. It is a quick and easy way to drill legal terms.
Concerns:
No target audience is identified. No objectives, no prerequisites. The grammatical errors significantly impact the effectiveness recommendation.
Ease of Use for Both Students and Faculty
Rating:
Strengths:
The questions are randomly generated, so that memorizing the order of the answers is not an issue. The game is very interactive and easy to use. One point is added for each correct answer and additional points are added for each bingo. Visual appeal is good. A combination of the primary colors have been used to create the screen display (red game on blue background, with lettering in bingo dots in hues of yellow).
Concerns:
The only way to generate a printout of the game is by means of a screen capture.
Users cannot turn off the “dinging” sound when an item is answered correctly.
Creative Commons:
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