Teacher Invaders uses a video game format to provide drill and practice for 25 bookkeeping terms. The object of the game is to score points by answering questions correctly and zapping the advancing invaders. Users get playing time at the beginning of the game and additional time by answering bookkeeping and accounting questions correctly.
Each gamer has three (3) lives. A life is lost by answering a question incorrectly or getting blasted by the invaders. Each correct answer provides ten (10) seconds of playing time. If users correctly answer three (3) questions in a row they earn bonus time for playing the game. Zapping the invaders is accomplished by moving the mouse left or right and clicking on it to fire.
Type of Material:
Drill and practice animation.
Drill and practice homework
Web browser and Adobe Flash player
Identify Major Learning Goals:
To provide accounting educators/students with a fun way to review various bookkeeping/accounting terms (bank reconciliation, accounts receivable, liabilities, profit, loss, income statement, journal, general ledger, trial balance, financial statements, credit, accounting equation, assets, revenue, transaction, owner’s equity, accounts payable, double entry, accrual, chart of accounts, etc.)
Target Student Population:
Prerequisite Knowledge or Skills:
Financial Accounting terms found in the first two chapters of a principles course.
Evaluation and Observation
As a drill and practice tool, the module provides a novel and whimsical way to learn basic bookkeeping terms. Spelling accuracy is required.
A couple of definitions did not seemed non-standard in terms of generally accepted accounting principles. As a result, teachers are advised to review the game prior to using as an assignment.
Potential Effectiveness as a Teaching Tool
Questions cycle randomly from play to play.
Correct answers are given when a wrong response is entered.
Teachers could have students play the game for homework, then make a screen capture of their final score to encourage competition. The repetitiveness involved to earn a high score does foster mastery.
Given the nature of the activity is mastery of terms through drill and practice, the tool is quite effective.
No feedback or second chances are provided.
Some of the definitions for the required terms may be a bit confusing and non-standard. The game doesn’t accept synonyms. As a results teachers should review possibilities prior to using the tool.
The score earned does not seem to be indicative of knowledge, but more a function of dexterity and how quickly the teacher invaders can be zapped. One has to become quite adept at the game to have all of the terms provided during a single play.
No objectives are specified. Basic bookkeeping terms can encompass a wide variety of definitions.
Ease of Use for Both Students and Faculty
The author’s game and related website are professionally done. The animation is highly engaging and interactive. The design quality emulates Space Invaders or a Pac Man type of game. It provides an enjoyable way to drill bookkeeping terms.
Responses are not case sensitive, but correct spelling is required which is important for an educational tool.
No instructions are provided at the opening link, but they can be found at the mirror site.
The playing field cannot be enlarged and is quite tiny.
For individuals who are video game challenged, it takes a little practice to get accustomed to the game.
Other Issues and Comments:
The more I played the game, the more I became a fan of its potential usefulness as a learning tool.