The author of this presentation shares a video that depicts a game that embodies the 21st century learning skills where the teacher provides them with realistic problems such as ethnic and minority tensions, and global warming. The notion of world peace engages the students and makes skills meaningful and relevant For example, technology literacy and information comes alive, where they lean to use informational technology to promote critical thinking, which leads to creative thinking skills , as opposed to merely being able to locate information on the internet. Also, the game engages students in an array of authentic learning opportunities such as collaboration, cross cultural skills (many adults are still learning) , and how to become problem solvers for the good of the human race. By contrast, the assessment criteria drives a standard, how and what is taught, and what the students should learn.
Type of Material:
Presentation
Recommended Uses:
The puzzle presented on YouTube is not to be used outside the presentation. However, the presentation provides insight about the benefits of project based learning that embodies the standards.
The game can be used in civics, social studies, and history classes.
Technical Requirements:
http://ipinfo.info/netrenderer/
Identify Major Learning Goals:
The purpose of this game is to get students to think critically and solve problems
Target Student Population:
4th grade and above; preservice teachers.
Prerequisite Knowledge or Skills:
Knowledge of subject matter, content,and knowledge of 21st century skills .
Content Quality
Rating:
Strengths:
•The world game incorporates several core concepts that are grounded in standards, and makes the content, knowledge, and skills become student led and the teacher becomes the facilitator and learns with the students.
Concerns:
None
Potential Effectiveness as a Teaching Tool
Rating:
Strengths:
This video is short so it doesn't take much time to watch, but the lessons and activities that can be gleaned from it are countless.
The problem affords the students to demonstrate the relationship between concepts that are often taught at surface level.
Concerns:
None
Ease of Use for Both Students and Faculty
Rating:
Strengths:
The learning games are realistic and relevant and reinforce the relationship between and subject matter and content.
Concerns:
None
Creative Commons:
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