Guess Zoo is an animal guessing game that can be used to introduce or support several lesson themes, for example species diversity, adaptations, habitats and classification.
Type of Material:
Assignment
Recommended Uses:
ARKive can be used to teach conservation, education and public awareness. It can reinforce or assess student knowledge, specifically differences between mammals, birds, reptiles, amphibians and fish.
Technical Requirements:
The ARKive website plays video in H.264/MPEG 4 format.Most web browsers support Flash video and therefore will be using a Flash video player, but you may need to install a Flash plug-in specific to your browser.
The ARKive videos require at least version 9.0.115 of the Adobe Flash plug-in.
Mobile devices should use the built-in video player for the device and therefore no further software is required to watch the videos.
A broadband connection speed of at least 768Kb/s is recommended to play the ARKive videos at their highest quality.
Identify Major Learning Goals:
ARKive’s teaching resources for 11-14 year olds explore key science topics including endangered species, human impacts on the environment, animal classification and adaptation.
Target Student Population:
Middle School
Prerequisite Knowledge or Skills:
Learning surrounding the themes being assessed.
Content Quality
Rating:
Strengths:
The content measures pre-requisite knowledge.
It is easy for teachers to present.
The PowerPoint presentation covers instructions for students to complete the activity.
Concerns:
Some links on the teachers' note page are inoperative.
Potential Effectiveness as a Teaching Tool
Rating:
Strengths:
The activity measures the objectives set forth. The students will have their knowledge reinforced and could also learn something that was missed in the learning segment of the curriculum. The materials available help the teacher to present the information in an engaging way. Guess Zoo resources can be used across the curriculum from information and communications technology and geography to English and art.
Concerns:
None
Ease of Use for Both Students and Faculty
Rating:
Strengths:
The material is modular and easy to navigate for teachers and students. This is a game activity to assess learning and reinforce what has been learned previously. It is engaging and learners receive feedback immediately from others in the group.
Concerns:
None
Creative Commons:
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