This resoource is a list of games created, gathered, and published by the joint publication of the Communication Section, UNICEF Eastern and Southern Africa Regional Office, Nairobi, and the Organizational Learning and Development Section, Division of Human Resources, UNICEF New York.
It's a manual of games, exercises, and debriefings for facilitators and trainers. This manual is written as a resource for facilitators and trainers who are involved in participatory group events, especially but not exclusively, in international settings. The compilation of games and exercises have been tried and tested in many settings across the globe. They have been adapted from a wide collection of existing publications and have been found to be the best for facilitation and training in diverse settings.
Type of Material:
Workshop and Training Material
Recommended Uses:
This book is useful for any setting; it's recommended as a supplement to the "Destination Facilitation: A Travel Guide to Training Around the World" by Donna Steffey.
Anyone in teaching, training, facilitating, or instructional design will benefit from review this resource.
The material can be used at home for self-study and preparation, in class, or in a blended course.
Technical Requirements:
Basic web browser needed; viewed in Google Chrome and Internet Explorer and did not experience any difficulties in viewing the content. Adobe may be a requirement on some devices since this is a PDF file.
Identify Major Learning Goals:
Learn about the important of soft skills for employees.
Demonstrate appropriate communication skills in a workplace setting.
Demonstrate cultural awareness and respect
Demonstrate the use of games and exercises to break the ice, or to make the training more engaging and relevant.
Target Student Population:
This document is primarily used for individuals involved in group events.
College General Ed, College Lower Division, College Upper Division, Graduate School, Professional
Prerequisite Knowledge or Skills:
Only basic computer navigation skills would be needed to successful use this document.
It's helpful to have training, facilitatitaion, instructional design, and program coordination/planning skills.
It's also useful to have background and skills in working with participants from different cultures and statuses (individual contributors vs. leadership).
Content Quality
Rating:
Strengths:
This is an excellent overview of using games to enhance training.
As examples, review the summary on page 20 and strategies for games on pages 8-10.
This book presents an excellent and thorough repository of games /ice breakers to use in different environments.
The key point is that facilitators are warned not to become "entertainers" and to use such games thoughtfully. Everything needs to be mapped out in advance as much as possible.
The examples and suggestions are useful to any educator regardless if the games are actually introduced into training.
The examples given are very thorough and include debriefing questions.
Concerns:
It would be helpful to have links to sample games and additional case studies.
Recommend the authors would consider adding a section on participants who simply do not want to participate (are there option out opportunities)?
What about introverts or "leaning towards introverts" participants who simply do not adapt well to the gaming approach?
Also, it would help to create page anchors "jumping points-bookmarks" in Adobe Acrobat so that the users can click on a page and land on a specific exercise/debriefing
Potential Effectiveness as a Teaching Tool
Rating:
Strengths:
Throughout the document, the author has provided the learner with efficient information and demonstrates relations between different concepts. Within each page of the document, the author has also provides the learner with tips on what they can do to improve themselves.
Ease of Use for Both Students and Faculty
Rating:
Strengths:
This is an excellent and thorough guide. The strong points aren't just the games-the structure is very clean, with objectives and suggested debriefings for each exercise/game.
There is a good introduction and recommended approaches for training with an emphasis on using games.
Concerns:
The images in the document are black and white and very hard to see. There are also several blank pages throughout the document. I would recommended deleting just to make it easier to navigate.
The authors could consider an up to date guide formatted in Adobe Acrobat for easier navigation (instead of just listing the page numbers).
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