Again because no coding is needed, teachers are free to guide students in first-hand experience of experimental design, while at the same time giving them hands-on experience in the creation of questionnaires, how to build tasks and how to design experiments. Hands-on is always more engaging for any discipline. Gorilla can be used for any discipline where learning to do research is required at almost any level of learning.
Examples of research topics that are provided on the website include:
Attention- Attitudes - Cognition - Decision Making - Economic Games - Education - Executive Function - Language - Memory - Perception - Personality
The Questionnaire builder allows students to choose from a list of widgets that will help them create their survey. Each widget provides the student with a preview that shows how it will look and behave. Some widget examples include: TEXT ENTRY, COMMENT BOX, DROPDOWN, CHECKLIST & RADIO BUTTONS
For the Task builder, the student would create the task structure and then specify the trial content via a spreadsheet. Within the spreadsheet you can specify randomization at both the trial level and block level. You can present and collect a wide range of stimuli and responses.
The Experiment Tree lets you link together questionnaires, tasks and control nodes to create novel procedures.