This is a 2003 PowerPoint slide show that is interactive and designed in a fashion similar to the TV show “Jeopardy”. Its focus is on various aspects of the motor system. Primary use would be an undergraduate pre-healthcare professional students during or after completion of anatomy and physiology course with a section specifically on motor function.
Type of Material:
The Motor System: Quiz Game is set up as a drill and practice for information related to the motor control system.
The Motor System: Quiz Game would be a great reusable learning object to provide to students studying the subject of the motor system or neuroanatomy as it would provide a great fun way to review the concepts. It could be used to test knowledge in a fun and competitive way either in the classroom (such as with teams) or outside of the classroom.
Technical requirements include a computer with Internet access to download the PowerPoint reader file. No technical skills are required.
Identify Major Learning Goals:
The learning goals are not stated. The implied learning goals are for the learner to demonstrate knowledge of terminology and definitions associated with the neurological motor systems; specifically the dorsolateral motor system, ventromedial motor system, motor neurons, and motor control centers.
Target Student Population:
The Motor System: Quiz Game is particularly suited for students taking a neurology, neuroanatomy or kinesiology courses in the allied health field. It is targeted to the undergraduate college student.
Prerequisite Knowledge or Skills:
Prerequisite knowledge is beginning to moderate knowledge of terminology and function of the human neurological motor system.
The slide show is interactive and allows students to choose basic subject matter in a “Jeopardy” game show format. The design is easy to navigate and immediate feedback is available.
There is an assumption of a baseline knowledge of terminology, anatomy, physiology, and some pathophysiology of the neurological aspects of the motor system. No baseline knowledge is provided prior to engaging in the slide show.
Potential Effectiveness as a Teaching Tool
The potential effectiveness attributes are:
• Much information can be covered in a relatively short time.
• Can interact with the PowerPoint show alone, with other people, or in teams
Concerns regarding potential effectiveness are:
• No time limit is built in for any question, although this may not really be a problem.
• There is an expectation/assumption that the user has some fairly detailed knowledge of terminology and definitions. No terminology or definition is provided in the PowerPoint show.
Ease of Use for Both Students and Faculty
• The test/game itself is extremely easy to use.
• It is in an interactive format.
• The content is good.
• It is self-contained, so no instructions are necessary.
• The Jeopardy television show format is one that is familiar to many students.
• No actual instructions for use were provided; it is assumed that the player is familiar with the game show Jeopardy.
Other Issues and Comments:
Although some fairly detailed baseline knowledge is necessary for successful completion of the PowerPoint show, it can be used as a learning tool and can also be used as a tool to reinforce learning.
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