The web-based presentation is an application of high detail graphics and web based interfaces to the teaching of business operations and economics. The Economic business game is based on the life of a farmer in the wild west. The goal of the business simulation in the wild west is to raise cattle, grow crops, make investments and use your gunslingers if necessary. Manage your farm better than your opponents do to be successful. The presentation would be an interesting media for the presentation and the development of economic skills and knowledge for bachelors to graduate level learners in the, business, economics, or finance areas. The web page is a link to the login for the simulation game.
Type of Material:
Web-based presentation with interactive graphics and a very complex help screen option. Has option for translation by Google for foreign languages, has account setup option, and has feedback statistics of games being played
• This game can be used in-class as a semester long project or research paper by individual students or work in groups. At the end of the session, the class can discuss their findings and what they learn from the game with respect to the concepts covered in the class.
• This simulation can also be used in an online setting as an extra credit assignment to spur individual or team-based discussions to appreciate the application of economic concepts in real life.
Recommended browser by the site is Firefox.
Tried in IE, and it worked just fine.
Identify Major Learning Goals:
• The student will be able to relate basic economic concepts on use of factors of production, demand, supply, market equilibrium, investments and exports to different settings of farm live in a virtual world.
• The student will gain a greater appreciation of economic concepts relative to the theoretical definition in textbooks
• The student will be able to apply the concepts to several scenarios and be able to see the effect on the land, dairy, grain, labor and export markets overtime.
• The student will be able to gain insights into the choices they made as farmer and the effect they had in a specific year, and on accumulated exports income and market prices over a period of time.
Target Student Population:
Bachelor to graduate level programs for a finance, business, or economics course.
Prerequisite Knowledge or Skills:
Basic computer skills and foundational knowledge of the concepts of finance or economics.
• Allows the learner to interact with the presentation to modify adjust, “what if” a situation to improve learning.
• Provides easy to understand and view examples of economic principles Very detailed and succinct video tutorial
• Provides an option for a very logical and detailed “Help” capability for the learner
• Allows the learner to play the game by year and season, game is built with multiple options for how and who can play.
• The site is alive, active and very current, and the old wild west setting will be intriguing to students. There are three time periods to choose from based on the development of United States in 1832, 1848 and 1869. A successful player will be able to appreciate the development of the country over these periods.
• Very short general introduction does not require all new players to attend the tutorial.
• Economic concepts and principles were generalized for the game as a whole -- educational values - the game teaches you how to make money, assess risk, analyze information, plan strategy, and manage your finances and teamwork. In Farmers, you will develop your financial intelligence and learn more about markets and economies than at school classes!
• This type of activity might not be appreciated by non-gamers who do not understand the various nuances provided by the game.
Potential Effectiveness as a Teaching Tool
• The game updates decisions every 24 hrs so learner can identify decision impact
• Presentations allow faculty the latitude to demonstrate how economic concepts and principles effect the marketplace
• Very effective “what-if” capability makes individual learning more effective. Clearly defines the goals of the “town” so the learner has a goal to achieve
• Provides statistics that the learner can see the decision value compared to other players
• Learner is provided with very extensive foundational information about the game “town”
• Did not find an indication of what perquisite knowledge in business, finance and/or economics would be required for this presentation
• The learner could not easily get, acquire help from the “town” play screen, needed to return to “Home” page
• Completing one successful game can be time-consuming since after each turn, the player has up to about 24 hours for making decision. Thus, if a player [real or virtual] takes the entire day to confirm his/her choices, then it delays the other players who might not be classmates. Hence, the instructor would need to consider this when using the game an assignment activity.
Ease of Use for Both Students and Faculty
• Website was easy to connect to and easy to maneuver on the page
• Key elements of the material was identified
• Webpage had links to years, seasons, tutorials that would complement the concepts to be taught
• The game is explained in several ways that includes video-tutorial, youtube video, as well as screenshots and also explained in detail via a full manual.
• There is also a forum and a ‘Contact Us’ option that makes it less intimidating to play.
• Needed to be more explanatory as to how the presentations would interact to make the information effective for a faculty member.
• Can setup account without having to complete the tutorial or Izzi Farmer test.
Other Issues and Comments:
The web-based presentation with interactive graphics, tutorials, and a simulation type game that will enable the learner to learn decision-making in a business environment based on economic concepts and principles. The presentation will facilitate learner knowledge acquisition and acceptance through graphical representation of competitive principles. The web-based presentation is the successful application of high detail graphics and web based interfaces to the teaching of economics through decision-making. The game is a business simulation in the Wild West to raise cattle, grow crops, make investments and use gunslingers if necessary. The goal is to manage the farm better than your opponents do! The presentation would be an interesting media for the presentation of and the development of both business management and economic skills for bachelors to graduate level learners.
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