Course ePortfolio
Physics for Audio Engineering
I teach a course entitled "Physics for Audio Engineering Technology", which is essentially an applied acoustics class. In terms of technical difficulty, it's pitched somewhat more advanced than a typical "physics of music" class, but not as technical as a full acoustics class (e.g., we use no differential equations).
Course:
PHY2010: Physics for Audio Engineering Technology
Prerequisites
PHY1140: Introduction to Physics
College Algebra
Pedagogical Approach & Learning Outcomes
Pedagogical Approach
None
Learning Outcomes
None
Assessment & Other Information
Assessment
None
Other Information
None
Course Resources
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Music Acoustics (Collection)I use the hearing test as a lecture demonstration to generate a class-average equal loudness curve.
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Acoustics and Vibration Animations (Animation)I show these animations to students to help them understand how sound waves propagate.
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HyperPhysics Sound and Hearing (Tutorial)I have students fill out a "scavenger hunt," by navigating around the web site and answering questions about sound... More
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Basic Acoustics (Simulation)I have yet to use this in a course but the animations are excellent.
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Physlet Physics 3e (Collection)I have not yet used these in a course, however many of the wave-related animations (e.g. "Superposition" and "Wave3D" in... More
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Physics and Astronomy Applets (Simulation)The Wave Play applet is useful for teaching students about superposition. Dr. Knop has used it for in-class exercises... More
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Interactive Damped Simple Harmonic Motion Applet (Simulation)