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Playing with power in movies, television, and video games: from Muppet Babies to Teenage Mutant Ninja Turtles
'According to my eight-year-old son, Victor, who is a reluctant moviegoer as well as our household Nintendo champion, the history of entertainment is driven by the pleasure principle—the alleviation of boredom and the pursuit of control or mastery. Cinema (which he omits entirely from his minihistory) is clearly expendable. Apparently, postmodern kids like Victor need to be sold on the concept that movies still have an essential place in the...
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