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Treasure Hunt: Finite-State Automata

Treasure Hunt: Finite-State Automata

In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island. They learn that different pathways will lead them to dead-ends, continuous circles, or to their goal. This activity includes a simpler demonstration activity and one whole class activity. Background information about finite-state automaton and computer programming is included.

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