computer games are now regularly played by 60 to 90% of adolescents. Many parents are at a loss, because they believe that an active virtual life hinders learning, inhibits the development of social skills and, most importantly, that games with elements of violence infect the teenager with their cruelty.
"Studies disprove this dependence," explains age psychologist Timur Mursaliev. - Most students, plunging into the virtual world, forget about reality. Recklessly shooting 50 opponents per minute, the teenager is aware that his enemies are pixels, they are drawn. You can't learn to kill a man by shooting pixels. A teenager may be interested to conduct a virtual operation and see what the person inside. But just as passionately he took a child, a machine, wanting to understand how it is made...
Role-playing games develop social skills, strategy games train the ability to analyze
Really aggressive behavior of a teenager in real life is a symptom of his inner trouble, and "shooting" and other "actions" attract him just by allowing you to relax, throw out aggression in a socially acceptable way. Evil antics-a reason not to turn off the computer, and think about what is happening in his soul, in his relationships with peers and in your family life.
Влияние компьютерных игр может быть весьма положительным. Многие игры-если они посвящают ограниченное время-полезны для формирования различных навыков. Так, в ролевых играх (например, Baldur's Gate) развиваются социальные навыки, в стратегических играх (Heroes 3 или Warcraft) тренируются способности к анализу, а в "стрельбе" (Quake или Counter-Strike) отрабатываются навыки командной работы, тактические решения и реакции. Имитационные игры (гонки, полеты на самолетах, как "Ил-2" или НФС) расширяют горизонты и помогают понять технику, логические игры развивают пространственное мышление.
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