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Regulating e-entertainment? : an ethno-corporative approach to the governance frames for videogame and esports industries
The general approach to studying the governance of the Internet has been shaped by the way it was invented and its initial development. Today, this approach still dominates debates surrounding who ought to manage the Internet (and how), despite being incompatible with traditional paradigms of international power relations, industry self-regulation, and their practices. The actors and structures that have emerged over time are usually not...
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