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Virtual Reality and Art History: A Case Study of Digital Humanities and Immersive Learning Environments

Virtual Reality and Art History: A Case Study of Digital Humanities and Immersive Learning Environments

The potential benefits of integrating immersive realities into traditional humanities curricula have been touted over the last two decades, but budgetary and technical constraints of implementation have limited its adoption. However, recent advances in technology, along with more affordable hardware coupled with more user-friendly interfaces, have seen widespread adoption beyond that of the military and healthcare. In fact, higher education...

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