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Gamification of e-learning in higher education: a systematic literature review - Smart Learning Environments

Gamification of e-learning in higher education: a systematic literature review - Smart Learning Environments

In recent years, university teaching methods have evolved and almost all higher education institutions use e-learning platforms to deliver courses and learning activities. However, these digital learning environments present significant dropout and low completion rates. This is primarily due to the lack of student motivation and engagement. Gamification which can be defined as the application of game design elements in non-game activities has...

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