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Technologies of Play: Video Games and Gender

Technologies of Play: Video Games and Gender

Recognizing the importance and relevance of both "technologies of play" generally and video games specifically in teaching about the relationships between technology and gender, we created an interactive pedagogical tool for use in undergraduate classes. The interface is designed to assist in organizing information on the gendered analysis of video games, to provide examples, and to anticipate conflict that may develop in and among learners. On this site, we demonstrate the significance of gender in the realm of video games and explain why the relationship is important. Additionally, the site encourages learners to understand the various factors that contribute to the acceptance or rejection of such a gendered critique.


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