Material Detail

17. Bodies In Motion: Dynamic Motion Capture

17. Bodies In Motion: Dynamic Motion Capture

This video was recorded at AAAI 2009: AI Video Competition. We explore the use of full-body 3D physical simulation for human kinematic tracking from monocular and multi-view video sequences within the Bayesian filtering framework. Towards greater physical plausibility, we consider a human's motion to be generated by a "feedback control loop", where Newtonian physics approximates the rigid-body motion dynamics of the human and the environment through the application and integration of forces. The result is more faithful modeling of human-environment interactions, such as ground contacts, resulting from collisions and the human's motor control. For more information, please see: http://robotics.cs.brown.edu/projects/dynamical_tracking/.

Quality

  • User Rating
  • Comments
  • Learning Exercises
  • Bookmark Collections
  • Course ePortfolios
  • Accessibility Info

More about this material

Comments

Log in to participate in the discussions or sign up if you are not already a MERLOT member.