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View of Employee Profiles and Preferences towards IoT-enabled Gamification for Energy Conservation

View of Employee Profiles and Preferences towards IoT-enabled Gamification for Energy Conservation

Gamification can be used to effectpositive behavioral change in various fields, including energy conservation.This paper reports on a survey we conducted to formulate a holistic view ofusers’ profiles and preferences in an Internet of Things (IoT)-enabled gamified mobile application that provides personalized energy-saving recommendation tips to employees, towards conserving energy and adopting a more green behavior at the workplace.The collected insight dictates that a gamified app promoting energy saving at the workplace may become a daily habit for its users if it at least includesthree game design elements: progression, levels and points. Additionally, we complementexisting design guidelines about the requirements of each HEXAD gamification user type (Philanthropist, Socializer, Free... Show More
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