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View of Employee Profiles and Preferences towards IoT-enabled Gamification for Energy Conservation

View of Employee Profiles and Preferences towards IoT-enabled Gamification for Energy Conservation

Gamification  can  be used to  effectpositive  behavioral change in various fields, including  energy  conservation.This  paper reports  on  a survey  we conducted  to formulate a  holistic  view ofusers’ profiles  and preferences in an   Internet   of  Things   (IoT)-enabled   gamified  mobile   application   that provides  personalized energy-saving  recommendation  tips to  employees, towards  conserving energy  and  adopting a  more  green behavior  at  the workplace.The  collected insight  dictates  that a  gamified  app promoting energy saving at the workplace may become a daily habit for its users if it at least includesthree  game  design elements:  progression,  levels and  points. Additionally,    we   complementexisting    design    guidelines    about   the requirements   of  ... Show More
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