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Academic literacy development in public relations through gamification

Academic literacy development in public relations through gamification

The project involves developing an application for first-year students to learn academic literacy in the context of public relations. This is to help students who are at risk of dropping out being unprepared for university demands, struggling with English as a second language and being first-generation university students (Motsabi, Diale and van Zyl, 2020; Van Zyl et al., 2020). To be inclusive of different learning styles and varying capacities...

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