This may be the banner year for m-Learning, where large numbers of folks access university services using an alternative, usually portable device. Where e-learning time-shifts, space-shifts and redefines the social experience of education, m-learning substantially accelerates these effects via 1) a range of devices that provide new and unprecedented functionality and 2) the ability to have learning opportunities occur in the same context where they are applied (aka situated learning), via a continuous connection to the internet. [Campus wireless information]
m-Learning applications might include, for example, videoconferencing with colleagues while studying, recording audio and video on a field trip on a camera-phone, using the global positioning system to orient a research study or explore an ecosystem, or superimposing educational models over visual experiences in real time (augmented reality, in education).
Mobile applications can be as simple as a link on a website that says 'Mobile' to provide an alternative interface, to a full fledged application that runs exclusively on your device. Here are a few 'hot picks' - from UT's core educational technology providers, and outside companies.