Material Detail

Sixense:  Wireless STEM System

Sixense: Wireless STEM System

Sixense represents a major next step in emerging technology for virtual reality gaming for the e-Generation of students. It's been said that the e-Generation of students are already proficient in Instant Messaging, Social Networking, and Gaming. And they will spend over 10,000+ hours performing these tasks before reaching the age of 21. Teachers familar with Second Life, Woozworld, Smallworlds, Imvu, and others know how these "avatars" and "virtual worlds" can be spun-off in creating interactive virtual worlds for educational use. I see this as an emerging trend in Education that will continue to grow exponentially in the near forseeable future in developing STEM Gaming and interactive avatars in teaching/learning virtual world environments. A good example of STEM (Science, Technology,... Show More


  • User Rating
  • Comments
  • Learning Exercises
  • Bookmark Collections
  • Course ePortfolios
  • Accessibility Info

More about this material


Log in to participate in the discussions or sign up if you are not already a MERLOT member.